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Steal System For Tactical Battle System

If you're using the ZTBS, you could probably build a steal system using the actor /enemy events and the event touch condition. I'm not too sure of the details, but that's probably how you'd implement it. (Please note that this post disregards scripting, as I have zero to negative knowledge on that subject).
 
nah i tried that man couldnt get it to work and skills dont call up common events in this battle system so i couldnt do it that way so shit im stuck waitin for someone to help
 

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