Pixel Punk
Member
Character Upgrade points
Detailed Description:
Alright, hers what I need, and need it I do! This is a bit of a key element to my game and I dont think it wil be too hard to do(I hope cause I really want this! =X)
Anyways, the game is a tactical rpg and features 8 classes and four different elements.
Now each class has four paths to choose; Fire, Water, Earth, And fire. Each path features 5 spells of the element(plus 5 "Neutral" skills that the class obtains regardless of the path chosen)
The way the classes advance in their path can be achieved in two ways, I would prefer method one but I also enjoy games with the second method. Really which ever the scripter prefers to do I am fine with.
Method 1: The player starts with the starting spell of each path(like method 2) but uses skill points instead to increase the level of each spell. So you could use the fire spell all you want but you would only be able to unlock a new one when it becomes available by putting a skill point into learning it. You gain one spell point per level.
Method 2: The players starts with the starting spell of each path, once you start using a spell of one element you advance on that path. The more you use the fire spell more fire spells become available and continue to grow stronger until reaching there max level..
Either way I would also Like you to be able to increase the power of each spell to level 5.
Also characters do not have to stick to one path. If you desire you can make them travel multiple paths. This will offer more spells and advantages in battle but also mean your characters will not be as strong as a character who increases in only one path. Make sense?
Now here is where the stats come in.
There are 4 stats in the default editor, STR, INT, DEX, and AGI. I want each one to increase the proficiency of an element. So the more you increase strength the more damage you will do with earth spells, INT=Fire, AGI= Air, and DEX=Water. Is all this making sense?
And to increase stats, characters receive 5 points to put into HP, SP, STR, INT, ect ect...
I would like the stat increasing points to be accessed from the status page, and the skill points(or skill advancement bar if method 2 is used) to be accessed from the skills page.
Screen shots:
Hers a screenie of method 2 style. Its a bit small but I think you can get the idea.
One main advancement bar to show the path level adn what skills are available, then smaller advancement bars to show what levels the individual skills are.
Other Scripts I am using (in order):
GTBS
So far that's it until I find a day/night system I want to use.
I know there are some scripts similar to characteristic points, but not quite what I am looking for. I want players to be able to build the characters the way they want to fit for their style of fighting. I hope I made this clear enough, Please ask me if you are confused, I need this done very badly.
Detailed Description:
Alright, hers what I need, and need it I do! This is a bit of a key element to my game and I dont think it wil be too hard to do(I hope cause I really want this! =X)
Anyways, the game is a tactical rpg and features 8 classes and four different elements.
Now each class has four paths to choose; Fire, Water, Earth, And fire. Each path features 5 spells of the element(plus 5 "Neutral" skills that the class obtains regardless of the path chosen)
The way the classes advance in their path can be achieved in two ways, I would prefer method one but I also enjoy games with the second method. Really which ever the scripter prefers to do I am fine with.
Method 1: The player starts with the starting spell of each path(like method 2) but uses skill points instead to increase the level of each spell. So you could use the fire spell all you want but you would only be able to unlock a new one when it becomes available by putting a skill point into learning it. You gain one spell point per level.
Method 2: The players starts with the starting spell of each path, once you start using a spell of one element you advance on that path. The more you use the fire spell more fire spells become available and continue to grow stronger until reaching there max level..
Either way I would also Like you to be able to increase the power of each spell to level 5.
Also characters do not have to stick to one path. If you desire you can make them travel multiple paths. This will offer more spells and advantages in battle but also mean your characters will not be as strong as a character who increases in only one path. Make sense?
Now here is where the stats come in.
There are 4 stats in the default editor, STR, INT, DEX, and AGI. I want each one to increase the proficiency of an element. So the more you increase strength the more damage you will do with earth spells, INT=Fire, AGI= Air, and DEX=Water. Is all this making sense?
And to increase stats, characters receive 5 points to put into HP, SP, STR, INT, ect ect...
I would like the stat increasing points to be accessed from the status page, and the skill points(or skill advancement bar if method 2 is used) to be accessed from the skills page.
Screen shots:
Hers a screenie of method 2 style. Its a bit small but I think you can get the idea.
One main advancement bar to show the path level adn what skills are available, then smaller advancement bars to show what levels the individual skills are.
GTBS
So far that's it until I find a day/night system I want to use.
I know there are some scripts similar to characteristic points, but not quite what I am looking for. I want players to be able to build the characters the way they want to fit for their style of fighting. I hope I made this clear enough, Please ask me if you are confused, I need this done very badly.