Hello..
How i?m able to let the player start on the first map ( without titlescreen)???
I?ve done it with that before SDK:
What i?ve to do with the SDK 2.2????? I know, i?m not allowed to edit the SDK direct... but need this..it?s very very very important... thx:yes:
How i?m able to let the player start on the first map ( without titlescreen)???
I?ve done it with that before SDK:
#==============================================================================
# â– Scene_Title
#------------------------------------------------------------------------------
#  タイトル画é¢ã®å‡¦ç†ã‚’è¡Œã†ã‚¯ãƒ©ã‚¹ã§ã™ã€‚
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# ◠メイン処ç†
#--------------------------------------------------------------------------
def main
# 戦闘テストã®å ´åˆ
if $BTEST
battle_test
return
end
# データベースをãƒãƒ¼ãƒ‰
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# åˆæœŸãƒ‘ーティをセットアップ
$game_party.setup_starting_members
# åˆæœŸä½ç½®ã®ãƒžãƒƒãƒ—をセットアップ
$game_map.setup($data_system.start_map_id)
# プレイヤーをåˆæœŸä½ç½®ã«ç§»å‹•
$game_player.moveto($data_system.start_x, $data_system.start_y)
# プレイヤーをリフレッシュ
$game_player.refresh
# マップã«è¨å®šã•ã‚Œã¦ã„ã‚‹ BGM 㨠BGS ã®è‡ªå‹•åˆ‡ã‚Šæ›¿ãˆã‚’実行
$game_map.autoplay
# マップを更新 (並列イベント実行)
$game_map.update
# マップ画é¢ã«åˆ‡ã‚Šæ›¿ãˆ
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ◠コマンド : コンティニュー
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# ◠戦闘テスト
#--------------------------------------------------------------------------
def battle_test
# データベース (戦闘テスト用) ã‚’ãƒãƒ¼ãƒ‰
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# プレイ時間計測用ã®ãƒ•ãƒ¬ãƒ¼ãƒ カウントをリセット
Graphics.frame_count = 0
# å„種ゲームオブジェクトを作æˆ
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 戦闘テスト用ã®ãƒ‘ーティをセットアップ
$game_party.setup_battle_test_members
# トループ IDã€é€ƒèµ°å¯èƒ½ãƒ•ãƒ©ã‚°ã€ãƒãƒˆãƒ«ãƒãƒƒã‚¯ã‚’è¨å®š
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# ãƒãƒˆãƒ«é–‹å§‹ SE ã‚’æ¼”å¥
$game_system.se_play($data_system.battle_start_se)
# ãƒãƒˆãƒ« BGM ã‚’æ¼”å¥
$game_system.bgm_play($game_system.battle_bgm)
# ãƒãƒˆãƒ«ç”»é¢ã«åˆ‡ã‚Šæ›¿ãˆ
$scene = Scene_Battle.new
end
end
What i?ve to do with the SDK 2.2????? I know, i?m not allowed to edit the SDK direct... but need this..it?s very very very important... thx:yes: