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Starcraft: Zero Hour - Ultralisk [WIP]

There's been no official word or even any rumors, so I wouldn't hold your breath. Also, this is from the New Pixel Movement thread:
+ Features:
- Pixelmovement
- Pixel-Walls / Collision Maps (according to the map or either to the Tileset/Autotiles)
- variable Event-Size
- individual Move-Commands
- 8-Directions
- all features work with events, too!

...

variable/individual Event-Size:
to define an individual event size for an event just add a comment like this at the beginning of the
first event page:
Event_Size:
XSIZE,YSIZE
(if there's only one value its taken for both sizes)
always keep in mind that the sizes dont change if the event turns around
if you dont add such a comment, the size will be calculated automatically like this:
y_size = sprite.height/direction_number/5
x_size = sprite.width/frame_number/5
(sprite = the whole graphic)
AND then he takes the bigger value for both sides, so that the event can turn, too..

Solves that. Just need compatability with the ABS and he's working on that.
 
no, i mean a pic of it, not the game model. on the website they have one. Itll look atlot more like one if he puts shadow on it. (this is for way back there at that one post by me)
 
I wonder how many times that complaint will be used in this single topic? And besides that, do you really think a barracks would be seven marines across and two tall? Was the Xel'Naga Temple, the most incredible structure in the galaxy really only as long as three seige tanks, and only as tall as four? Do you really think you could cram eight marines into those dropships if they were actually that big? I think not.
 
http://www.rpgclassics.com/subsites/sta ... ralisk.gif[/IMG]

To put a few things to rest, when I made this Ultralisk I used several reference pictures so I could get as much accurate detail as I could. The older concept drawings of StarCraft differ from the new StarCraft ghost concept art. I used a combination of these reference pictures and used different parts from each one.

http://www.scmillennium.com/Images/artwork/art3.jpg[/IMG]

http://upload.wikimedia.org/wikipedia/e ... skss03.jpg[/IMG]

As for the size, I wanted all the units to be to scale as much as possible according to cinematic sequences and concept art. This Ultralisk will be a fully animated boss at some point in the future. For size reference I used this picture. Because of the angle of the camera it's hard to distinguish just how big the Ultralisk is but I believe I portrayed it accuratly in my sprite:

http://www.planetgamecube.com/media/999/1/12554.jpg[/IMG]

As said before, the units in StarCraft are not to scale whatsoever. In the broodwar opening cinematic you can obviously see the scale of marines to the battlecruiser. Here's another screen shot from StarCraft: Ghost to support this:

http://blizzard.com/misc/e3/2004/ghost/ ... _Above.jpg[/IMG]
 
I've been putting shading off because it takes so long to shade this big thing. I've only gotten most of the leg done but it's a grueling process because I'm doing it all by hand. Most of the sprites I have I can get away with shading them in photoshop but when I tried it on the Ultralisk it just didn't look very good.
 

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