Twin Matrix
Member
What can "too deep" stack error for this line mean:
I can get it for either lines. It happens when I run a very long and complicated enemy counter event that uses a lot of variables and switches and then initiates a battle screen. But I think the error happens before the battle screen appears and not WHEN it actually appears, as I've done a long wait before the battle screen but after all the switches and stuff and I get the error before the wait.
So my question is, what can the stack error for eitehr of those lines mean?
Code:
if event.tile_id >= 0 and event != self_event and
event.x == x and event.y == y and not event.through
I can get it for either lines. It happens when I run a very long and complicated enemy counter event that uses a lot of variables and switches and then initiates a battle screen. But I think the error happens before the battle screen appears and not WHEN it actually appears, as I've done a long wait before the battle screen but after all the switches and stuff and I get the error before the wait.
So my question is, what can the stack error for eitehr of those lines mean?