chaos_killa
Member
the maker of the starter kit i'm using had this script at the beginning of the game:
$text.dispose
for i in 0...$game_party.actors.size
actor = $game_party.actors
actor.set_walk_graphic("Avatar-Red1")
$pkmn.gender = true
end
when i remove a battler, my battle sprite dissapears! i tried re imputting this script to make that the graphic for the new player, but it gives me a syntax error. otherwise, it says 'actor' sum'm bout an argument. Maybe the game and its wife aren't gettin along?
when imputting something like this, is it possible to make to:
1. make a walk graphic fixed? rather than dependant on the actor?
2. use a script, rather than an event (im using 186 char's, so events WONT work!) to make ALL actors have the same sprite.
$text.dispose
for i in 0...$game_party.actors.size
actor = $game_party.actors
actor.set_walk_graphic("Avatar-Red1")
$pkmn.gender = true
end
when i remove a battler, my battle sprite dissapears! i tried re imputting this script to make that the graphic for the new player, but it gives me a syntax error. otherwise, it says 'actor' sum'm bout an argument. Maybe the game and its wife aren't gettin along?
when imputting something like this, is it possible to make to:
1. make a walk graphic fixed? rather than dependant on the actor?
2. use a script, rather than an event (im using 186 char's, so events WONT work!) to make ALL actors have the same sprite.