Right now I'm working on a pokemon battle system and am trying to figure out exactly how to get a similar animation effect that they have in the original games. Here is a screen shot of the original game with the effect I'm aiming for in play.
http://img340.imageshack.us/img340/9308/arrows1hn9.th.png[/IMG]
This is the file used...
http://img340.imageshack.us/img340/5555/arrow2ez3.th.png[/IMG]
So as you can see the image is cropped to fit the battler sprite. The arrows are constantly moving down(or up) and are changing opacity. I ran through the provided methods for both the Sprite and Bitmap methods and I couldn't find anything that would directly translate to this, so I seeing if anyone else had an idea of how I should go about getting this animation to display correctly. Well, thank you very much for everyone that takes the time to read this and for helping out. You can check out the game I'm programming this for here.
http://img340.imageshack.us/img340/9308/arrows1hn9.th.png[/IMG]
This is the file used...
http://img340.imageshack.us/img340/5555/arrow2ez3.th.png[/IMG]
So as you can see the image is cropped to fit the battler sprite. The arrows are constantly moving down(or up) and are changing opacity. I ran through the provided methods for both the Sprite and Bitmap methods and I couldn't find anything that would directly translate to this, so I seeing if anyone else had an idea of how I should go about getting this animation to display correctly. Well, thank you very much for everyone that takes the time to read this and for helping out. You can check out the game I'm programming this for here.