First of all, I don't technically need a script. I have some basic programming experience, but not any with Ruby so I've started my own script (shown at the end), but it's not exactly working - also I've only got a part of what I want.
What I want is to add an attack that creates "an illusion." Basically it changes a character's field sprite (and battle sprite if possible) and flicks a switch on depending on what is chosen.
The script would have a main menu in which the player could select either Enemy, Animal, or Person (or exit). Then, depending on the option, a new menu would appear, giving the option to choose a specific sprite (doesn't require a sprite preview, but I'm not complaining if you want to). Also, this script only has to work on one Character.
Also, whenever a sprite is changed a switch is activated. Enemy sprites would activate a certain variable that would give the player a rank against other enemies but I think I can play with that myself. The only thing other is that the sprites would not all be available from the start. They would have to be unlocked.
The Animal/Person sprites would be unlocked by changing a variable or switch. I have no problem unlocking the sprites linearly.
The Enemy sprites would be unlocked by the Character using a specific skill on the enemy . If that's too hard, then simply seeing the enemy should be fine. Ideally all enemy sprites in the game will be accessible. (Note that in my game only the sprites the come with RPG Maker XP are used).
That's it. To me this seems relatively simple, but I don't know about you. Anyway, even if you can't do everything, anything that you do would be great. And the more you explain what your doing the better, because I will look at these afterwards and attempt to fix it. Anyway, thanks for at least reading this much.
EDIT: Old Animal Script has been removed. It currently works and will post the whole package in the script analysis once it is complete.
What I want is to add an attack that creates "an illusion." Basically it changes a character's field sprite (and battle sprite if possible) and flicks a switch on depending on what is chosen.
The script would have a main menu in which the player could select either Enemy, Animal, or Person (or exit). Then, depending on the option, a new menu would appear, giving the option to choose a specific sprite (doesn't require a sprite preview, but I'm not complaining if you want to). Also, this script only has to work on one Character.
Also, whenever a sprite is changed a switch is activated. Enemy sprites would activate a certain variable that would give the player a rank against other enemies but I think I can play with that myself. The only thing other is that the sprites would not all be available from the start. They would have to be unlocked.
The Animal/Person sprites would be unlocked by changing a variable or switch. I have no problem unlocking the sprites linearly.
The Enemy sprites would be unlocked by the Character using a specific skill on the enemy . If that's too hard, then simply seeing the enemy should be fine. Ideally all enemy sprites in the game will be accessible. (Note that in my game only the sprites the come with RPG Maker XP are used).
That's it. To me this seems relatively simple, but I don't know about you. Anyway, even if you can't do everything, anything that you do would be great. And the more you explain what your doing the better, because I will look at these afterwards and attempt to fix it. Anyway, thanks for at least reading this much.
EDIT: Old Animal Script has been removed. It currently works and will post the whole package in the script analysis once it is complete.