ForeverZer0
Sponsor
I am trying to emulate a similar feature to that of RMXP's "blend_type" for the Sprite class, and I can't seem to get it quite right. I was curious, does anyone know the calculation that is performed to do the addition and subtraction blends on an image? I'm using C#, and have been getting familiar with the ColorMatrix class, have created functions for altering brightness, saturation, color blending, opacity, color shearing, contrast, etc., but fail at this seemingly simple function.
I am using for creating a small utility for RMXP, and it is kinda important that it is accurate to the method that RMXP uses. This is basically the final thing to implement, and I can finish up pretty quickly after that.
I am using for creating a small utility for RMXP, and it is kinda important that it is accurate to the method that RMXP uses. This is basically the final thing to implement, and I can finish up pretty quickly after that.