(lol @ anatomically correct hooters ;P)
[[please do not become offended by anything I am about to say in this post. your sprite template is obviously a work in progress, and i am only looking to help you. i'm not saying you did a bad job; i am merely stating things that really need to be focused on.]]
first off, I have to ask: why do you need 45-degree angle
walks for a
side-view sprite?
consider another side-view-perspective sprite: Samus from Metroid. she has a bajillion frames, many of them involving her facing different directions, but she doesn't have a single
angled walk or run, because she is running only side to side.
I worry that you are building this sprite to walk on a top-down or 3/4s top-down map. (ala Link to the Past, or the RMXP RTP sprites).
If that is the case, your sprite is 100% off-perspective, and it needs to be severely reworked.
In top-down or 3/4s top-down sprites, you see the tops of the character's head, shoulders, feet, etc.--in an exaggerated way.
If you placed your template on a 3/4s top-down map, she would look like she was always about to fall on her ass, or that the world was tilted.
If that is not the map's perspective, then disregard! And I will crit this as a sideview-perspective sprite.
On that, there are a large number of anatomical problems. I can list them.
- Her crotch is much too high up, and there is no shape to the insides of her legs, which, in the front & 45-degree views, makes her look like a strange compilation of noodles from the waist down.
- Her arms are not bending at the elbow, in any view but the side view, and in the side view, they are not bending enough. The arms' swings are randomly timed: they swing WITH the legs on most views, and they swing OPPOSITE the legs in others.
Think of yourself walking in a fluid motion. Your left arm goes forward as your right leg goes forward. You don't move your shoulders much. Most of the motion is in the forearms. Which means your arms will bend at the elbow. They will swing slightly inward, towards your pelvis, then straight back, as your other leg swings forward.
Consider your feet. Heel goes down, toes go up, toes go down, gentle push, press on toes, foot comes up at an angle, straightens midair, heel crooks downward, heel goes down, repeat.
Right now she is just stiffly shuffling.
In the back diagonal view, she is doing that russian kicking dance.
- You have her torso shortening in all views on the down-step, which at first makes it sort of look like her bust is bouncing, but after a second of staring it just looks like she's shrugging or shrinking. And breasts would bounce UP on a down-step, not move down with the shoulders.
- She walks with her torso PERFECTLY STRAIGHT. This is not natural. As you walk, your hips swing slightly, and in your gait, as your arms swing, your torso will also turn somewhat. This [in sprites] typically will result in only a pixel or two of budging or shifting, but it's important that you capture that natural aesthetic.
- Her buttocks do not move with her legs. Your butt sits on your legs. What your thighs do, so does your butt. The flesh bells up as the thigh draws back, and stretches as the thigh swings forward.
- On the sideviews, the shoulders/bust moves down a pixel, but the rest of the body VERY CLEARLY does not. This looks rather unsettling. If the lower half of her body is the one moving, and the torso is just along for the ride, why are her legs floating in space while her torso seems to be riding a steady gallop?
Some references for you to study! :D :
http://www.manningkrull.com/pixel_art/t ... alking.asp
http://www.idleworm.com/how/pic/a0002/wlk01.gif
http://amphomepage.com/temp/lee/Guybrus ... prites.jpg
http://img834.imageshack.us/img834/6269 ... rence1.png
Hope that helps :D