12-02-2006, 04:23 PM
^^^Date of last post
Corona. Are you even bothering to read the post before yours? Please read the forum rules before posting.
12-02-2006, 04:23 PM
^^^Date of last post
Onsokamaru;304166 said:Thanks for the support.
Right now i'm finishing the maps i need for the little demo i want to make before christmas p Hope i finish it long before.)
Right now i'm kinda stuck since i don't have enough tilesets to make all the diferent maps i want (I have all the modern tilesets that can be found here in .org and the ones from zanyzora and a couple others, but still are few.)
So, now it looks kind of repetitive. (I'm triying my best to make the maps enjoyables and unique, see the screenshots in the webpage to see an example of how i map)
Soo, if you have (or know where to find) modern looking tilesets, i'll be VERY HAPPY. (Mostly city places, parks, streets, buildings, and interiors. Laboratories, Offices, cubicles and that stuff)
I've already tried my hand at tileset pixeling... and no... it didn't work out...
I'll stick to characters and images only...
The demo is going to be short and not to much interactive. Mostly a "playable Intro" to the game. Hope to get something more finished in short time.
Well for the people who want to help, here it is an example of how i work with the Template, along with an example palette i use.
http://i102.photobucket.com/albums/m112/ThexFallenxOne/Examples.png[/IMG]
And here, the male/female template
http://i102.photobucket.com/albums/m112/ThexFallenxOne/tmalegp1.png[/IMG]
http://i102.photobucket.com/albums/m112 ... alesr2.png[/IMG]
Aps! Almost forgot. If you know where to find GOOD non medieval/fantasy background music, i'll be happy. (You know, movie soundtracks and the like)
In OGG or Midi.
Thanks.
Vampiriclayer;305076 said:i'll try my hand at spriting. Where can i get the cortez template?
Onsokamaru;306099 said:Thanks for the continued support.
To show gratitude (And that i'm not a lazy bastard... well i am... but...whatever)
Here is a batch of Screenshots from the WIP demo.
http://i102.photobucket.com/albums/m112/ThexFallenxOne/Game%20Screenshots/Image14.png[/IMG]
Custom Menu by LegACy
http://i102.photobucket.com/albums/m112 ... mage15.png[/IMG]
Item-Submenu
http://i102.photobucket.com/albums/m112 ... Image1.png[/IMG]
As the story begins...
http://i102.photobucket.com/albums/m112 ... Image2.png[/IMG]
http://i102.photobucket.com/albums/m112 ... Image3.png[/IMG]
"Does whatever a Spider can...
http://i102.photobucket.com/albums/m112 ... Image5.png[/IMG]
"Spins a web any size..."
http://i102.photobucket.com/albums/m112 ... mage11.png[/IMG]
"Catches thieves, just like flies...
http://i102.photobucket.com/albums/m112 ... Image6.png[/IMG]
Fighting Around...
http://i102.photobucket.com/albums/m112 ... Image7.png[/IMG]
Making new Friends...
http://i102.photobucket.com/albums/m112 ... Image8.png[/IMG]
The classical Scene Change from the saturday morning cartoons...
Well, thanks for spiriting me up (Does that verb even exist?...)
It makes me don't want to throw all away when i look the other projects around that make mines look like a toodler playing with crayons...
@Climperoonie: Thanks for the page. Any support is thanked.
Salutes!
#==============================================================================
# ** Spriteset_Battle
#------------------------------------------------------------------------------
# This class contains the set of sprites used in the Scene_Battle class, such
# as the enemies, actors, battle background, and any pictures being displayed
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# * initialize
#--------------------------------------------------------------------------
def initialize
@viewport1 = Viewport.new(0, 0, 640, 480)
@viewport2 = Viewport.new(0, 0, 640, 480)
@viewport3 = Viewport.new(0, 0, 640, 480)
@viewport4 = Viewport.new(0, 0, 640, 480)
@viewport2.z = 101
@viewport3.z = 200
@viewport4.z = 5000
@battleback_sprite = Tilemap.new(@viewport1)
@battleback_sprite.tileset = RPG::Cache.tileset($game_map.tileset_name)
for i in 0..6
autotile_name = $game_map.autotile_names[i]
@battleback_sprite.autotiles[i] = RPG::Cache.autotile(autotile_name)
end
@battleback_sprite.map_data = $game_map.data
@battleback_sprite.ox = $game_map.display_x / 4
@battleback_sprite.oy = $game_map.display_y / 4
@enemy_sprites = []
for enemy in $game_troop.enemies.reverse
@enemy_sprites.push(Sprite_Battler.new(@viewport1, enemy))
end
@actor_sprites = []
@actor_sprites.push(Sprite_Battler.new(@viewport2))
@actor_sprites.push(Sprite_Battler.new(@viewport2))
@actor_sprites.push(Sprite_Battler.new(@viewport2))
@actor_sprites.push(Sprite_Battler.new(@viewport2))
@weather = RPG::Weather.new(@viewport1)
@picture_sprites = []
for i in 51..100
@picture_sprites.push(Sprite_Picture.new(@viewport3,
$game_screen.pictures[i]))
end
@timer_sprite = Sprite_Timer.new
update
end
#--------------------------------------------------------------------------
# * Dispose the battle spriteset
#--------------------------------------------------------------------------
def dispose
@battleback_sprite.tileset.dispose
for i in 0..6
@battleback_sprite.autotiles[i].dispose
end
@battleback_sprite.dispose
for sprite in @enemy_sprites + @actor_sprites
sprite.dispose
end
@weather.dispose
for sprite in @picture_sprites
sprite.dispose
end
@timer_sprite.dispose
@viewport1.dispose
@viewport2.dispose
@viewport3.dispose
@viewport4.dispose
end
#--------------------------------------------------------------------------
# * Update the battleset sprite
#--------------------------------------------------------------------------
def update
@battleback_sprite.update
@actor_sprites[0].battler = $game_party.actors[0]
@actor_sprites[1].battler = $game_party.actors[1]
@actor_sprites[2].battler = $game_party.actors[2]
@actor_sprites[3].battler = $game_party.actors[3]
for sprite in @enemy_sprites + @actor_sprites
sprite.update
end
@weather.type = $game_screen.weather_type
@weather.max = $game_screen.weather_max
@weather.update
for sprite in @picture_sprites
sprite.update
end
@timer_sprite.update
@viewport1.tone = $game_screen.tone
@viewport1.ox = $game_screen.shake
@viewport4.color = $game_screen.flash_color
@viewport1.update
@viewport2.update
@viewport4.update
end
end