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Spider-Man War of The Legions

Wow... even i ad forgotten this post...
Thanks for the memories.
As for the game... no, it's not dead. There's a post that went missing in the last hack attemp, where i posted M.J. chara and the second batch of enemies (Bank robbers, terrorist like guys... anyone saw that post?) and other nifty things (A couple of extras...)
As for now, i've been busy to the extreme. Work, senior year at college (Yep, next year i join the work force for good) and family has left without time to spend pixeling. Anyway in this time i managed to end 6 complete civilians, complete street gangs (Battlers included) incomplete bank robbers (Missing some battlers), 6 heroes, and working on the first boss (You know... GG).
I'm still missing, animations, and start working on the tilesets.
I've decided not to update the first post until i have the frigging demo ready. Until then, the game is in hiatus.
So be it. Thanks for the coments, they make want to go back to this.

Here is a gift for all the DC fans out there. Thanks.^_^
http://upload.ucn.cl/disco_virtual/Repo ... Harley.png[/IMG]
 
Excellent man...I'm sorry I missed this the first time around, but I love what you've done with the sprites. And why no Mr. Fantastic? Besides the fact he's a dick in the comics :P

Anyway, hope you actually do keep up with this and we see a demo from you soon. Glad to see it hasn't died.
 
Thanks for the support.

Right now i'm finishing the maps i need for the little demo i want to make before christmas :)p Hope i finish it long before.)

Right now i'm kinda stuck since i don't have enough tilesets to make all the diferent maps i want (I have all the modern tilesets that can be found here in .org and the ones from zanyzora and a couple others, but still are few.)
So, now it looks kind of repetitive. (I'm triying my best to make the maps enjoyables and unique, see the screenshots in the webpage to see an example of how i map)

Soo, if you have (or know where to find) modern looking tilesets, i'll be VERY HAPPY. (Mostly city places, parks, streets, buildings, and interiors. Laboratories, Offices, cubicles and that stuff)
I've already tried my hand at tileset pixeling... and no... it didn't work out...
I'll stick to characters and images only...

The demo is going to be short and not to much interactive. Mostly a "playable Intro" to the game. Hope to get something more finished in short time.

Well for the people who want to help, here it is an example of how i work with the Template, along with an example palette i use.

http://i102.photobucket.com/albums/m112/ThexFallenxOne/Examples.png[/IMG]

And here, the male/female template
http://i102.photobucket.com/albums/m112/ThexFallenxOne/tmalegp1.png[/IMG]
http://i102.photobucket.com/albums/m112 ... alesr2.png[/IMG]

Aps! Almost forgot. If you know where to find GOOD non medieval/fantasy background music, i'll be happy. (You know, movie soundtracks and the like)
In OGG or Midi.

Thanks.
 
Onsokamaru;304166 said:
Thanks for the support.

Right now i'm finishing the maps i need for the little demo i want to make before christmas :)p Hope i finish it long before.)

Right now i'm kinda stuck since i don't have enough tilesets to make all the diferent maps i want (I have all the modern tilesets that can be found here in .org and the ones from zanyzora and a couple others, but still are few.)
So, now it looks kind of repetitive. (I'm triying my best to make the maps enjoyables and unique, see the screenshots in the webpage to see an example of how i map)

Soo, if you have (or know where to find) modern looking tilesets, i'll be VERY HAPPY. (Mostly city places, parks, streets, buildings, and interiors. Laboratories, Offices, cubicles and that stuff)
I've already tried my hand at tileset pixeling... and no... it didn't work out...
I'll stick to characters and images only...

The demo is going to be short and not to much interactive. Mostly a "playable Intro" to the game. Hope to get something more finished in short time.

Well for the people who want to help, here it is an example of how i work with the Template, along with an example palette i use.

http://i102.photobucket.com/albums/m112/ThexFallenxOne/Examples.png[/IMG]

And here, the male/female template
http://i102.photobucket.com/albums/m112/ThexFallenxOne/tmalegp1.png[/IMG]
http://i102.photobucket.com/albums/m112 ... alesr2.png[/IMG]

Aps! Almost forgot. If you know where to find GOOD non medieval/fantasy background music, i'll be happy. (You know, movie soundtracks and the like)
In OGG or Midi.


Thanks.

^_^http://www.midisite.co.uk/
 
Thanks for the continued support.
To show gratitude (And that i'm not a lazy bastard... well i am... but...whatever)
Here is a batch of Screenshots from the WIP demo.

http://i102.photobucket.com/albums/m112/ThexFallenxOne/Game%20Screenshots/Image14.png[/IMG]
Custom Menu by LegACy

http://i102.photobucket.com/albums/m112 ... mage15.png[/IMG]
Item-Submenu

http://i102.photobucket.com/albums/m112 ... Image1.png[/IMG]
As the story begins...

http://i102.photobucket.com/albums/m112 ... Image2.png[/IMG]
http://i102.photobucket.com/albums/m112 ... Image3.png[/IMG]
"Does whatever a Spider can...

http://i102.photobucket.com/albums/m112 ... Image5.png[/IMG]
"Spins a web any size..."

http://i102.photobucket.com/albums/m112 ... mage11.png[/IMG]
"Catches thieves, just like flies...

http://i102.photobucket.com/albums/m112 ... Image6.png[/IMG]
Fighting Around...

http://i102.photobucket.com/albums/m112 ... Image7.png[/IMG]
Making new Friends...

http://i102.photobucket.com/albums/m112 ... Image8.png[/IMG]
The classical Scene Change from the saturday morning cartoons...

Well, thanks for spiriting me up (Does that verb even exist?...)
It makes me don't want to throw all away when i look the other projects around that make mines look like a toodler playing with crayons...

@Climperoonie: Thanks for the page. Any support is thanked.

Salutes!
 
Onsokamaru;306099 said:
Thanks for the continued support.
To show gratitude (And that i'm not a lazy bastard... well i am... but...whatever)
Here is a batch of Screenshots from the WIP demo.

http://i102.photobucket.com/albums/m112/ThexFallenxOne/Game%20Screenshots/Image14.png[/IMG]
Custom Menu by LegACy

http://i102.photobucket.com/albums/m112 ... mage15.png[/IMG]
Item-Submenu

http://i102.photobucket.com/albums/m112 ... Image1.png[/IMG]
As the story begins...

http://i102.photobucket.com/albums/m112 ... Image2.png[/IMG]
http://i102.photobucket.com/albums/m112 ... Image3.png[/IMG]
"Does whatever a Spider can...

http://i102.photobucket.com/albums/m112 ... Image5.png[/IMG]
"Spins a web any size..."

http://i102.photobucket.com/albums/m112 ... mage11.png[/IMG]
"Catches thieves, just like flies...

http://i102.photobucket.com/albums/m112 ... Image6.png[/IMG]
Fighting Around...

http://i102.photobucket.com/albums/m112 ... Image7.png[/IMG]
Making new Friends...

http://i102.photobucket.com/albums/m112 ... Image8.png[/IMG]
The classical Scene Change from the saturday morning cartoons...

Well, thanks for spiriting me up (Does that verb even exist?...)
It makes me don't want to throw all away when i look the other projects around that make mines look like a toodler playing with crayons...

@Climperoonie: Thanks for the page. Any support is thanked.

Salutes!

No! This looks like the best game I've seen (No offence to other people, I'm just a Spidey geek!). I think I'm looking more forward to this game than any otehr Spidey game, dunno why, I just think I appreciate fan games more because of all the hard work put into them.

I love the screenshots, can't wait to play the demo!
 
-cough cough- This is looking good. I'm gonna play this once it is realeased, even though i dont like those Temps but yeah. And where did you get the Battle on map script! I've been looking for that forever.
 
XD Actually i don't use the map for battleback script...
I started using it, but since some enemies move on the map and follow you, sometimes when the battle started they appeared over walls and other parts of scenery.
So, now i'm only using battlebacks taken from screenshots of the RMXP maps.
That means that there's gonna be a lot of them (At least one for area, more in bigger places, selected at random before the fight, and ones specially made for boss fights)

But, i have the script. Here.
Just replace your Spriteset_Battle for this one.
Code:
#==============================================================================
# ** Spriteset_Battle
#------------------------------------------------------------------------------
# This class contains the set of sprites used in the Scene_Battle class, such
# as the enemies, actors, battle background, and any pictures being displayed
#==============================================================================

class Spriteset_Battle
  #--------------------------------------------------------------------------
  # * initialize
  #--------------------------------------------------------------------------
  def initialize
    @viewport1 = Viewport.new(0, 0, 640, 480)
    @viewport2 = Viewport.new(0, 0, 640, 480)
    @viewport3 = Viewport.new(0, 0, 640, 480)
    @viewport4 = Viewport.new(0, 0, 640, 480)
    @viewport2.z = 101
    @viewport3.z = 200
    @viewport4.z = 5000
    @battleback_sprite = Tilemap.new(@viewport1)
    @battleback_sprite.tileset = RPG::Cache.tileset($game_map.tileset_name)
    for i in 0..6
      autotile_name = $game_map.autotile_names[i]
      @battleback_sprite.autotiles[i] = RPG::Cache.autotile(autotile_name)
    end
    @battleback_sprite.map_data = $game_map.data
    @battleback_sprite.ox = $game_map.display_x / 4
    @battleback_sprite.oy = $game_map.display_y / 4
    @enemy_sprites = []
    for enemy in $game_troop.enemies.reverse
      @enemy_sprites.push(Sprite_Battler.new(@viewport1, enemy))
    end
    @actor_sprites = []
    @actor_sprites.push(Sprite_Battler.new(@viewport2))
    @actor_sprites.push(Sprite_Battler.new(@viewport2))
    @actor_sprites.push(Sprite_Battler.new(@viewport2))
    @actor_sprites.push(Sprite_Battler.new(@viewport2))
    @weather = RPG::Weather.new(@viewport1)
    @picture_sprites = []
    for i in 51..100
      @picture_sprites.push(Sprite_Picture.new(@viewport3,
        $game_screen.pictures[i]))
    end
    @timer_sprite = Sprite_Timer.new
    update
  end
  #--------------------------------------------------------------------------
  # * Dispose the battle spriteset
  #--------------------------------------------------------------------------
  def dispose
    @battleback_sprite.tileset.dispose
    for i in 0..6
      @battleback_sprite.autotiles[i].dispose
    end
    @battleback_sprite.dispose
    for sprite in @enemy_sprites + @actor_sprites
      sprite.dispose
    end
    @weather.dispose
    for sprite in @picture_sprites
      sprite.dispose
    end
    @timer_sprite.dispose
    @viewport1.dispose
    @viewport2.dispose
    @viewport3.dispose
    @viewport4.dispose
  end
  #--------------------------------------------------------------------------
  # * Update the battleset sprite
  #--------------------------------------------------------------------------
  def update
    @battleback_sprite.update
    @actor_sprites[0].battler = $game_party.actors[0]
    @actor_sprites[1].battler = $game_party.actors[1]
    @actor_sprites[2].battler = $game_party.actors[2]
    @actor_sprites[3].battler = $game_party.actors[3]
    for sprite in @enemy_sprites + @actor_sprites
      sprite.update
    end
    @weather.type = $game_screen.weather_type
    @weather.max = $game_screen.weather_max
    @weather.update
    for sprite in @picture_sprites
      sprite.update
    end
    @timer_sprite.update
    @viewport1.tone = $game_screen.tone
    @viewport1.ox = $game_screen.shake
    @viewport4.color = $game_screen.flash_color
    @viewport1.update
    @viewport2.update
    @viewport4.update
  end
end
 

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