Shadow Lich
Member
I was wondering how much work it would take to make sp damage show shortly after normal hp damage (For elixer type effects, where both hp and mp/sp are effected) as well as give sp it's own color-coded system ( example: Sp damage would be yellow and Sp recovery would be blue) . I still don't quite know enough about scripting to do it all by myself, either that or I'm too busy to take note of the clues I have.