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Sp recovery/damage

I was wondering how much work it would take to make sp damage show shortly after normal hp damage (For elixer type effects, where both hp and mp/sp are effected) as well as give sp it's own color-coded system ( example: Sp damage would be yellow and Sp recovery would be blue) . I still don't quite know enough about scripting to do it all by myself, either that or I'm too busy to take note of the clues I have.
 
Bleh, I'll probaly figure it out before this topic get's noticed. But, with my class schedule I really hope that isn't the case.

Edit: Gag >.< nearly an half an hour too early. Sorry, wouldn't happen again.
 

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