I have 2 events just wacking constantly at 2 target dummies.
I have them both set on parallel processes with this event script:
The Hit animation sound can be heard through out the whole map, how am I able to make so that it can only be heard when the events are on-screen?
I have them both set on parallel processes with this event script:
Code:
-Loop
-Show Animation: [dummy], Hit
-Wait: 10frame(s)
The Hit animation sound can be heard through out the whole map, how am I able to make so that it can only be heard when the events are on-screen?