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Soulbound (RMXP)

illy

Member

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Hello everyone, and thank you for taking the time to view my topic. Soulbound is my first foray into the art of Game Design, and I beseech you to comment & critique every aspect of it. I personally believe it's an endearing little concept, and hope you share my enthusiasm.



Backstory & Synopsis

In a previous adventure, Hayden & Evander, two half-brothers united in the search for the Soul Crystal in an effort to revive their link - a dying, shared father, had succeeded through the collective effort of the people of Shimmerwood Grove, to find and use the Soul Crystal to heal their afflicted father. However, during the process, the two boys found themselves connected by its power. With irresolvable differences that had driven them to despise one another, they dreamt of nothing more than to leave one another's presence forever - but this powerful crystal has bound their souls - trapping them to the confines of the other's presence. When one deviates too far from the other, a sickness of the heart and mind strikes them, doling unimaginable pain.

In a desperate search, you must command Hayden & Evander from the Shimmerwood Grove and into the vast world - to break the link that torments them.



Characters

Hayden


Hayden is the younger of the two, by a year. He's quiet, reserved and distinguishably wiser than his counterpart, Evander. He took a liking the the suave Scimitar, and the allure of Aquatic & Earth magic coupled with Enchantments. Faster, and preferring less hindering armour, Hayden is a stealthier type of person, but he's proved his ability in combat many times before, on the Journey for the Crystal.


Initial Abilities:
Waterlog - Slows an enemy down, decreasing their evasion chance and slowing their attack speed.
Rockslide - Deals 2 to 3 Earth damage per rock, with one rock per total level. (a la, at level 20 Hayden would be conjuring 20 rocks, each doing 2 to 3 damage.)
Enhance - Increases damage dealt by 10% for the duration of combat.

All abilities are subject to change, as balancing requirements are met. Please note that the abilities in this game do not become obsolete, your first spell is just as potent as your last, as they grow with you.

Evander


Loquacious, flamboyant & stubborn are the three words that fit Evander closer than any others. Confident; with a smile that'd melt ice in the Black Tundra, 'Ev' relies on brute force to accomplish his goals, with no finesse or precision. He prefers heavy armour, two-handed weapons, specifically maces, and toys with the dancing Flame magic and the sizzling electricity, as well as having a knack for protection magic, keeping Hayden alive more than once. He's older, but not necessarily smarter. He's his Father's son, that's for sure.


Initial Abilities:
Conjure Fire - Deals 3-5 (+ 1/2 * Level) burst fire damage.
Bolt - Does 3-4 (x [Level / 10]) Electric damage a turn, while Bolt is active. Bolt stays active for 2-3 turns, + 0.10 turn for each total level.
Guardian - Decreases damage taken by 25% for 3 turns.

All abilities are subject to change, as balancing requirements are met. Please note that the abilities in this game do not become obsolete, your first spell is just as potent as your last, as they grow with you.


Lore

In their previous adventure, Hayden & Evander had been led to believe (as the previous adventure included only the area of Shimmerwood grove) that only one Soul Crystal existed. Of course -- this is a foolish understanding, and one a simpleton from Shimmerwood, who's only knowledge of the World comes through travellers from Stonerise, or some more distant country, would have. In truth, Soul Crystals are, although not incredulously common, riddled throughout the World.

With their souls unlocked by being bound to one another, the use of these Crystals can unlock the secrets of powerful, powerful magics - at the cost of strengthening and tightening the bond between them. The Librarian in Stonerise tells the boys on their adventure, that he's never seen two people bound by the same stone, and as such he's interested in the effects.



Soulbound Abilities
When certain parameters are met, such as the unison of two moves in the same turn, a soulbound ability is created and used. Due to their strong link, sometimes energy transfers between Hayden and Evander can cause alchemical results.

The first soulbound ability, is that of Magma Storm, which has a 5% (+ 3% per extra crystal) chance of occuring when Hayden uses Rockslide and Evander casts Conjure Fire. These abilities are extremely powerful, and drain both character's respective energy. More combinations will exist, of course, there's no way to tell if one's going to happen, until it does!



Locales

Shimmerwood Grove

The Shimmerwood Grove is the starting location for Evander & Hayden. It's described as serene and sedentary. Although the people within it may lead apparently 'boring' lives in the eyes of city folk from Stonerise, their simple existance is a full one, living from the bounties of the forest given from Nature, and working in a cooperative team with the flora and fauna. The Shimmerwood Grove, as seen on a map, is the Eastern-most location, lining mostly all of the map, save the Mossladen caves, which are the South-Eastern Corner.

Music Sample - Shimmerwood Inn Theme
screen1alpha.png

An alpha screen, just to say I have SOMETHING done. I've been working on taking the pieces I'll need out of the Pokémon tile-set provided by Boon, and reworking them & tweaking them slowly. Nothing you see here is final, and none of this will likely look like this in the final version ^____^;
Information will be added as it is written up; Sorry for the inconvenience.
Whitestone Quarry

The Whitestone Quarry is a great, hollow valley filled with dangerous crevices and steep inclines. Named after its white, almost pearly, rock that was used to build Stonerise.
Information will be added as it is written up; Sorry for the inconvenience.
Stonerise

Stonerise is the Capital city of the country, and the only urban establishment in the area. It lies on the Northern edge of the map, between the Whitestone Quarry and the Shimmerwood Grove. Stonerise is a great, triumphant city, with cobbled streets, immaculate districts and a generally patriotic flair.
Information will be added as it is written up; Sorry for the inconvenience.
Mossladen Caves

A series of caves lying deeply south, and extending almost all the way to the Fallen Citadel, the Mossladen Caves are old formations that have grown over hundreds of years. Creatures unknown lurk in the depths of these caves, and it is said many great adventurers have left behind many possessions within the all-consuming moss.
Information will be added as it is written up; Sorry for the inconvenience.
Stag Rock

Stag Rock is a barren plateau that takes up the area beneath the quarry - where the rock was of a quality too low to be useful. It's home to many different kinds of wildlife, often viciously carnivorous in the eternal struggle for Food. The only known entrance to the Ancient Vale is through the twisting, steep ravines of the Southern half, leading to the Ancient Vale, and thus, the Fallen Citadel.
Information will be added as it is written up; Sorry for the inconvenience.
The Fallen Citadel (Ancient Vale)

The Fallen Citadel is an old church that has, for the most part, fallen to the ground. It harbored many sects of magic users over time, and it is believed the Soul Crystals were formed in its walls.
Information will be added as it is written up; Sorry for the inconvenience.
 
Alright...I would love to give you some critique on this, but I am left speechless over this amazing topic. I really think that this game will turn out to be a success, Illy! I can't wait to see what you can come up with, and how this game will work with the ideas that you provide here!

~RadethDart
 

illy

Member

Thank you very much, Raddish! I'm thrilled that you liked it. There's more to come, I've decided (with the help of theInquisitor & Boon) to go with a Pokémon style of graphics. Of course, since the game is a Fantasy setting, a heavy amount of editing will be taking place to ensure the graphics don't seem 'out-of-place,' time-line wise. :girl:
 
I liked what you said about this game in the IRC. It's very good that you've been open to changing your location names and it's refreshing change to see you making a simple, light hearted game with a western style over it. The location names are very funky and the one you've changed from the japanese styled names is much better now. Don't forget "Cobbleton" if you need it. :)

I recommend you make your characters around the ages 9-12 mark and rather immature. There's something kooky, original and entertaining if you make their amazing adventure amazing in their eyes with the adults all chuckling along for the ride. Having them rather immature over their deadly rivalry could be a joy to play through. You don't need to go down this route of course, it's just my humble suggestion. I think it'd work out well and help give your game its own identity amongst the many projects being created.

Pokemon graphics would be very suited to this game and seeing how you have a good grasp of writing, game creation and music (the inn music being quite likeable in all its simplicity) I don't think you'd have too much trouble ripping them and editing them into a ye-oldie style once you have a little practice. The guys at Pixelation will be able to help you there. Also, don't forget to download and play Enter the Cave for RM2K3. I reckon that could be great reference material for you.
 
Hmm, now this is interesting. For a change, the game is not about saving the world or surviving the end of the world. It's about solving a personal problem with your characters.

I can't wait to see when you've added some more details to it. At the moment, it's kind of hard to picture anything but the characters.
 

illy

Member

I've added quite a bit of information! Added a bit on Locales, a screenshot, a music sample, the character's initial abilities, & described how 'soulbound' abilities work. Although there will likely only be 12-20 abilities for each Hayden and Evander overall, the combinations of them could be endless :)
 
Those pokemon graphics are actual really nice. On that screenshot, you should take note of the windows on the hut/cabin. They are one of the things that would need editing and they're modern windows. I think the map could be a bit more inventive when you come to the final version of it, but as a tester is a fine starting point.
 

illy

Member

Oh, but of course! The screens are alpha (before even beta, really really in-development) and are pretty much guaranteed to look nothing like the final. I'm going to be redoing the entire palette to make it feel a LITTLE less Pokémon, and do all the line-work for structures myself, following the simplistic style. It should be fun ^____^;
 
This looks truly fantastic. You've given it the thought that every good design needs. We need to see more concepts like this. I hope to watch this grow into a successful project. Good luck. :grin:
 
First off, great premise, in respect to two brothers that can't stand each other. As they work together to break the curse that binds them, might I assume that during the course of the story, they manage to reconcile their differences?

Also, I like the idea of magic/specials leveling up with them. Brilliant, that.
 

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