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Soul Jumper (Almost Done) "RMXP-EVO"

(Fingers crossed I don't get booted...)

This is what I have been working on for some time now...  It called "Soul Jumper":

http://i362.photobucket.com/albums/oo64 ... enshot.jpg[/img]

This pic is one of the 'battle zones'  all combat takes place on single screen... Only one creature is "intelligent" and uses the enemy movement script (that I tweaked a bit) by Near Fantastica.  It is real-time combat... with up to 3 enemies per combat.

http://i362.photobucket.com/albums/oo64 ... 2necro.png[/img]

This pic is the Necropolis... where only the dead walk after being murdered by one of the shadow-less and soul-less demons summoned to this world by a perversion of druidic magic... these demons each guard a portion of the tome "Sorcerer's Garden" ... a real book that comes with the game, but which is recovered a couple of pages per boss killed.

http://i362.photobucket.com/albums/oo64 ... 3cryst.png[/img]

Giant Spider (controlled by the Soul Jumper) walking around the Island of Crsytalis...
You start out as an Ephemeral Entity and Soul Jump into over 75 playable characters.  There are also over 25 NPC's... for over 100 new characters.  (An entirely new character set for RMXP... not particularly compatible with the old character set, but okay with the old tilesets.)  Each character generally has 4-7 character sheets, one for walking, another for talking, melee attack, magic attack, dying and taking injury, etc.  These character sprites were ported by myself to RMXP format from Reiner's works with his permission.  The Charactersets and new Tilesets will be released simultaneously with the Full Game when it is complete.  Will also be released 'open source/resource'.

http://i362.photobucket.com/albums/oo64 ... en4ivy.png[/img]

Soul Jumped Giant Wasp runs into a NPC jackass.  This is Ivy Village and one of a handfull of new tilesets that were not in the RMXPWOW 'expansion pack'...Tilesets being used are from the RMXPWOW expansion pack... but there are several new "MegaTilesets" (over 20,000 pixels in length).  I have made a point of giving credit where it is due as much as possible in the opening credits...  to the music people when the artist is known, to Reiner who has given me permission to use his character sprites, to Near Fantastica for an enemy movement script that I have tweaked, to Dark Priest for an ancient action battle system that I have continued to heavily modify and expand on.

http://i362.photobucket.com/albums/oo64 ... ermenu.png[/img]

One of the custom menus... the 'backing' works like an animated GIF file... the hand is the cursor selector... Only custom menus are used.  This is Iberia, one of the old tilesets from the RMXPWOW pack.

http://i362.photobucket.com/albums/oo64 ... jstats.png[/img]

This is the type of display shown after a creature is Soul Jumped.  A,S,D are your primary, secondary, and terciary attacks.  SPACE to talk.  SHIFT to Soul Jump out of the inhabited creature/person.  Q/W to open/use/close the book that you are trying to recover the portions of.  ESC to open up the custom menus/map/hints, etc.  Many PC's only have a melee attack, but some also have a ranged attack like the bow, or can use various forms of ranged magic.  All maps complete.  Battle system complete.  Menus, etc complete... just need to tweak a few things and add some snd to certain actions, and take care of what happens when you die and/or kill one of the 25 bosses that need to be taken down.  More on this later I guess... Or a better synopsis when the full freeware download is available.  Thanks for your interest.... and feedback.
 
All i have to say is - OMG. This is the best graphics I have seen in any RMXP Game. I will be waiting for a Demo soon, but I think you should have provided us with a Story and Characters.
 
I've got to say...I'm impressed! It looks professional! I'm very interested as to what will be the outcome of your efforts! Good luck!
 
They are ripped, I can even tell from where.
Indeed professionally so from Heroes of Might and Magic 5. Good use of them.
Might try this game out when available.
 
preciate it.  couple three of the new chipsets are from the game you mentioned... others from glest, dofus, stronghold crusader, sacred, reiner's work, etc.  I'm afraid the tilesets are the one aspect of the game that are poorly credited.  and some persons are particularly against ripped graphics.  I can understand that... but I don't prefer rtp... and while some of the rips are easy, others take a long time and have to be cut pixel by pixel.  Anyhow, the other aspects of the game are well credited, and since the tileset resources come from over a dozen games I'd like to think that there is still some original contribution in how they are brought together.  Even on the easy rips you're dealing with a 3-d model and get to/have to choose the direction facing, the size and the viewpoint.  there is definitely some original content to the game though as well... but again, thanks for the feedback, it'll help me to get back to the grindstone :)  I'm shooting for a full release right after x-mas.
 

Anonymous

Guest

To be honest, the menu/choice screen looks awful. The rest of them are very impressive but menus need to be easy to read above everything else and BRIGHT BLUE COMIC SANS ON BLACK AND BRIGHT BLUE BACKGROUND WITH SPARKLES isn't easy to read at all. I'd consider making it look a lot simpler if I were you.
 
right. right.  I understand what ur saying... but if you were actually playing the game.. the background on the menu is ever-changing like an animated gif while only the choice query "Release" and "yes or no" stay unmoving... so i think the words pop better when everything else is in flux.  Only the pop up menu asking if you want to soul jump when you bump into a creature as the soul jumper and the menu that pops up on SHIFT asking if you want to release the creature appear this way.  The map/hint/save menus aren't as 'gaudy'.

as far as a being a more presentable topic... that's why i stick to action games... im not much of a story/plot/dialogue person.  There is a thorough introduction at game start about the history of the place and how the story has thus far unfolded to the present situation... but after the game starts the story, I'm sure, takes a back seat to game-play.  i hope to at least minimally satisfy those persons in need of the story/plot/dialogue aspect - but that WILL be the weakest point of the game.  Think more along the lines of diablo, but with less endless killing.  Only a couple dozen bosses and about the same number of "rnd" combat as you try to enter any new town that you havn't already visited.  Its more of a strategy game in trying to determine how best to utilize the persons/creatures skills that you are able to soul jump in order to kill all of the bosses.  Melee vs. ranged vs. magic vs. collecting rune stones and items in order to power up attacks and save up for God Powers which any speaking creature can call upon.  No puzzles.  Other than powering up attacks and health points, characters do not 'level up' they just find better equipment and artifacts.  The only real character development is with the ephemeral entity, the Soul Jumper, the rest of the 'characters' are treated more or less as disposable puppets.

Also hoping that the book that you are working to recover fills some of these 'story' desires.  Plenty to read in that.  (Actual short book that is recovered in part everytime that one of the demons is destroyed.)
 
Cool, an RMXP game with a similar concept as Messiah and Omikron: The Nomad Soul. I'm always a fan of these kinds of games. Hope to see your project bloom soon. :D
 

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