SorcerGamble2
Member
(Fingers crossed I don't get booted...)
This is what I have been working on for some time now... It called "Soul Jumper":
http://i362.photobucket.com/albums/oo64 ... enshot.jpg[/img]
This pic is one of the 'battle zones' all combat takes place on single screen... Only one creature is "intelligent" and uses the enemy movement script (that I tweaked a bit) by Near Fantastica. It is real-time combat... with up to 3 enemies per combat.
http://i362.photobucket.com/albums/oo64 ... 2necro.png[/img]
This pic is the Necropolis... where only the dead walk after being murdered by one of the shadow-less and soul-less demons summoned to this world by a perversion of druidic magic... these demons each guard a portion of the tome "Sorcerer's Garden" ... a real book that comes with the game, but which is recovered a couple of pages per boss killed.
http://i362.photobucket.com/albums/oo64 ... 3cryst.png[/img]
Giant Spider (controlled by the Soul Jumper) walking around the Island of Crsytalis...
You start out as an Ephemeral Entity and Soul Jump into over 75 playable characters. There are also over 25 NPC's... for over 100 new characters. (An entirely new character set for RMXP... not particularly compatible with the old character set, but okay with the old tilesets.) Each character generally has 4-7 character sheets, one for walking, another for talking, melee attack, magic attack, dying and taking injury, etc. These character sprites were ported by myself to RMXP format from Reiner's works with his permission. The Charactersets and new Tilesets will be released simultaneously with the Full Game when it is complete. Will also be released 'open source/resource'.
http://i362.photobucket.com/albums/oo64 ... en4ivy.png[/img]
Soul Jumped Giant Wasp runs into a NPC jackass. This is Ivy Village and one of a handfull of new tilesets that were not in the RMXPWOW 'expansion pack'...Tilesets being used are from the RMXPWOW expansion pack... but there are several new "MegaTilesets" (over 20,000 pixels in length). I have made a point of giving credit where it is due as much as possible in the opening credits... to the music people when the artist is known, to Reiner who has given me permission to use his character sprites, to Near Fantastica for an enemy movement script that I have tweaked, to Dark Priest for an ancient action battle system that I have continued to heavily modify and expand on.
http://i362.photobucket.com/albums/oo64 ... ermenu.png[/img]
One of the custom menus... the 'backing' works like an animated GIF file... the hand is the cursor selector... Only custom menus are used. This is Iberia, one of the old tilesets from the RMXPWOW pack.
http://i362.photobucket.com/albums/oo64 ... jstats.png[/img]
This is the type of display shown after a creature is Soul Jumped. A,S,D are your primary, secondary, and terciary attacks. SPACE to talk. SHIFT to Soul Jump out of the inhabited creature/person. Q/W to open/use/close the book that you are trying to recover the portions of. ESC to open up the custom menus/map/hints, etc. Many PC's only have a melee attack, but some also have a ranged attack like the bow, or can use various forms of ranged magic. All maps complete. Battle system complete. Menus, etc complete... just need to tweak a few things and add some snd to certain actions, and take care of what happens when you die and/or kill one of the 25 bosses that need to be taken down. More on this later I guess... Or a better synopsis when the full freeware download is available. Thanks for your interest.... and feedback.
This is what I have been working on for some time now... It called "Soul Jumper":
http://i362.photobucket.com/albums/oo64 ... enshot.jpg[/img]
This pic is one of the 'battle zones' all combat takes place on single screen... Only one creature is "intelligent" and uses the enemy movement script (that I tweaked a bit) by Near Fantastica. It is real-time combat... with up to 3 enemies per combat.
http://i362.photobucket.com/albums/oo64 ... 2necro.png[/img]
This pic is the Necropolis... where only the dead walk after being murdered by one of the shadow-less and soul-less demons summoned to this world by a perversion of druidic magic... these demons each guard a portion of the tome "Sorcerer's Garden" ... a real book that comes with the game, but which is recovered a couple of pages per boss killed.
http://i362.photobucket.com/albums/oo64 ... 3cryst.png[/img]
Giant Spider (controlled by the Soul Jumper) walking around the Island of Crsytalis...
You start out as an Ephemeral Entity and Soul Jump into over 75 playable characters. There are also over 25 NPC's... for over 100 new characters. (An entirely new character set for RMXP... not particularly compatible with the old character set, but okay with the old tilesets.) Each character generally has 4-7 character sheets, one for walking, another for talking, melee attack, magic attack, dying and taking injury, etc. These character sprites were ported by myself to RMXP format from Reiner's works with his permission. The Charactersets and new Tilesets will be released simultaneously with the Full Game when it is complete. Will also be released 'open source/resource'.
http://i362.photobucket.com/albums/oo64 ... en4ivy.png[/img]
Soul Jumped Giant Wasp runs into a NPC jackass. This is Ivy Village and one of a handfull of new tilesets that were not in the RMXPWOW 'expansion pack'...Tilesets being used are from the RMXPWOW expansion pack... but there are several new "MegaTilesets" (over 20,000 pixels in length). I have made a point of giving credit where it is due as much as possible in the opening credits... to the music people when the artist is known, to Reiner who has given me permission to use his character sprites, to Near Fantastica for an enemy movement script that I have tweaked, to Dark Priest for an ancient action battle system that I have continued to heavily modify and expand on.
http://i362.photobucket.com/albums/oo64 ... ermenu.png[/img]
One of the custom menus... the 'backing' works like an animated GIF file... the hand is the cursor selector... Only custom menus are used. This is Iberia, one of the old tilesets from the RMXPWOW pack.
http://i362.photobucket.com/albums/oo64 ... jstats.png[/img]
This is the type of display shown after a creature is Soul Jumped. A,S,D are your primary, secondary, and terciary attacks. SPACE to talk. SHIFT to Soul Jump out of the inhabited creature/person. Q/W to open/use/close the book that you are trying to recover the portions of. ESC to open up the custom menus/map/hints, etc. Many PC's only have a melee attack, but some also have a ranged attack like the bow, or can use various forms of ranged magic. All maps complete. Battle system complete. Menus, etc complete... just need to tweak a few things and add some snd to certain actions, and take care of what happens when you die and/or kill one of the 25 bosses that need to be taken down. More on this later I guess... Or a better synopsis when the full freeware download is available. Thanks for your interest.... and feedback.