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Soul Code Core - spritework and critique and such

That's not a left side light source on the last one. That shadow is cast by his ear.

Yeah, I'll fix Ginnigan's light source. Thanks for your feedback.

Due to a recent descision, I'm going to be making all my sprites for HD from now on, but I'll be using shrunken versions in game.
 
Are you using VX to make this game? Just asking cause they sorta look like it.
Anyway, your style is amazing on so many levels.
These guys, as your game concept described, are perfect mixtures of tech and anthro.

I love the Seeker portrait. He looks so cool.
 
Holly damn those are sweet.

Anyway staring at your characters closely the first to appear to have light from the top front whilst the latter ones appear to be shaded as if the light was coming from the right.
Is this also changed with the style of shading?

I love the tech rabbit look, nice work.

Keep up the beautiful work!
 
Just letting everyobody know, this project is being changed from an RPG into a fighting game and developed for Xbox 360 and PC. So sadly I won't have time to finish it in humble RPG maker.

But if the fighting game sells well, I might make an RPG to better explain the story and characters.

The character designs have changed quite a bit too. I might still post pictures in the art forums.
 
Very nice work, I must say they are well done. For some reason the first one makes me think of Grey Fox from the original MGS though, hmm not sure why. I'm in love with the faceset for the second character and I'm deffinatly looking forward to see the other creations you can pop out after seeing your concept art that is beautiful.
 

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