Hello everyone. I'm new to RPG maker and partially to spriting in general. I've had some experience with animation and converting images to sprites, but never actually spriting from the ground up.
While I plan to make an original game using RPG maker, I don't yet know how to customise the battle system. For now I'll just be using the default engine but working on the sprites and tilesets, then hopefully I can get to creating the game properly once that's done to some extent.
The story takes place in a futuristic world where technology has fused seamlessly with nature. The characters resemble anthropomorphic robot animals.
UPDATED.
Ginnigan:
Changes: got rid of his green legs and replaced with an orange body like
the rest of him, making him look much more like the civillian he was intended to be and not an assassin. I decided to have him wear a jacket instead of it being part
of his body like before. Also got rid of those elbow spur things. Also now has
a character icon.
Yawn:
Yawn had his colours fiddled with a bit but is otherwise not really changed that much. He doesn't have a character icon because I'm not yet up to making the part where
he is introduced.
Icon for another character who appears during the opening stages of the game. I'm not sure about the shading on this one.
I drew these using Graphics Gale. It took a bit of getting used to working with pixels.
Feel free to share suggestions or give critique.
While I plan to make an original game using RPG maker, I don't yet know how to customise the battle system. For now I'll just be using the default engine but working on the sprites and tilesets, then hopefully I can get to creating the game properly once that's done to some extent.
The story takes place in a futuristic world where technology has fused seamlessly with nature. The characters resemble anthropomorphic robot animals.
UPDATED.
Ginnigan:
Changes: got rid of his green legs and replaced with an orange body like
the rest of him, making him look much more like the civillian he was intended to be and not an assassin. I decided to have him wear a jacket instead of it being part
of his body like before. Also got rid of those elbow spur things. Also now has
a character icon.
Yawn:
Yawn had his colours fiddled with a bit but is otherwise not really changed that much. He doesn't have a character icon because I'm not yet up to making the part where
he is introduced.
Icon for another character who appears during the opening stages of the game. I'm not sure about the shading on this one.
I drew these using Graphics Gale. It took a bit of getting used to working with pixels.
Feel free to share suggestions or give critique.