Lockpicking
It wouldn't be a Sore Losers game without a lockpicking minigame... right? Well here it is, and I'm sure people who played the original Sore Losers will recognise most of the graphical assets used.
I originally only made the control overlay at the bottom, but it thought it looked kinda silly since it covered up parts of the puzzle being attempted. That's when I decided that intentionally cutting off a significant portion of the puzzle would probably look more aesthetically pleasing, whilst also making the minigame more difficult without me really having to change anything!
The chipset needs updating to fit the Riot Grrrl style a little more (it's still the same as it was in Sore Losers so it does need a change) and I'll probably do that next. Then I'll need to apply the changes to all the other lockpicking puzzles in the game, as well as adding more of them since the game definitely doesn't have enough of them.
... workworkwork.
Hotwiring
Some people said they didn't like the hotwiring minigame from the Sore Losers: Riot Grrrl demo so I decided to modify it. I didn't want to take a completely different direction with the minigame because I still wanted to keep the key element (picking "wires" from one side and matching them to another side) and so I went with something that should be a familiar concept to people:
I think it speaks for itself. The game lets you pick a tile from the left and then lets you try to match it with one on the right. The tiles on each side are completely randomised each time you attempt (or re-attempt!) the minigame in a given area, and the process repeats until you've either matched all the tiles or you've ran out of attempts (attempts only deplete if you give a wrong answer!). The game will give you 12 attempts initially, but this will be reduced as the game goes on. It's basically a memory test, I guess
*You have no idea how many lines of eventing it takes to randomise the bloody tiles. Holy fuck. I'm glad it's completely copy-pastable now it works else I might've had to shoot myself.
It wouldn't be a Sore Losers game without a lockpicking minigame... right? Well here it is, and I'm sure people who played the original Sore Losers will recognise most of the graphical assets used.
I originally only made the control overlay at the bottom, but it thought it looked kinda silly since it covered up parts of the puzzle being attempted. That's when I decided that intentionally cutting off a significant portion of the puzzle would probably look more aesthetically pleasing, whilst also making the minigame more difficult without me really having to change anything!
The chipset needs updating to fit the Riot Grrrl style a little more (it's still the same as it was in Sore Losers so it does need a change) and I'll probably do that next. Then I'll need to apply the changes to all the other lockpicking puzzles in the game, as well as adding more of them since the game definitely doesn't have enough of them.
... workworkwork.
Hotwiring
Some people said they didn't like the hotwiring minigame from the Sore Losers: Riot Grrrl demo so I decided to modify it. I didn't want to take a completely different direction with the minigame because I still wanted to keep the key element (picking "wires" from one side and matching them to another side) and so I went with something that should be a familiar concept to people:
I think it speaks for itself. The game lets you pick a tile from the left and then lets you try to match it with one on the right. The tiles on each side are completely randomised each time you attempt (or re-attempt!) the minigame in a given area, and the process repeats until you've either matched all the tiles or you've ran out of attempts (attempts only deplete if you give a wrong answer!). The game will give you 12 attempts initially, but this will be reduced as the game goes on. It's basically a memory test, I guess
*You have no idea how many lines of eventing it takes to randomise the bloody tiles. Holy fuck. I'm glad it's completely copy-pastable now it works else I might've had to shoot myself.