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Sons of Wargod

jph74m.jpg



Introduction.

Sons of Wargod. This is a series of games. It is divided into chapters. The story is too long to fit in one part. Also with the usage of chapters, it is much easier to make progress as you won’t be overwhelmed with what needs to be done for the game to finally be released. The first chapter will be released in the summer of 2011.
The game is currently in mapping stages. The story has been written. When the mapping is complete, the making of custom resources will begin. I started with mapping so I could at least show screenshots of the mapping. You won’t get much recruitment if you don’t at least have any screenshots.
The setting of the game will have a medieval theme. There will be fictive characters, such as elves, druids, dwarfs and nymphs. Elements have a large role in the story. These are Fire, Earth, Water and Air.
The battle system will be turn based. I chose for a turn based battle system because an action battle system would need more custom animations and thus more work. Also the player will battle alongside his team so a turn based system works better, for normal attacks but also for combo attacks.



Plot.

It isn’t always fun at the god’s territory. At times, the Wargod tries to sneak away under the watch of the other two gods, who stand for Peace and Neutrality. In the past, he has managed to do this twice. He has some fun at earth and even gives life to a child. It would be too late for the other two gods to stop the birth of the child and they are not allowed to mess with human lives, so they decided to give it a gift. But, at the same time those children are born, a war begins to sprout which is only stoppable by it’s child. The first one happened in the year of 859. The war lasted for 32 years.at the age of 16 that those heroes start to develop themselves as children from the Wargod. People blamed the child for not stopping the war earlier. The same thing happened with the second war in the year of 964. The girl spent 8 years on stopping it. The third war started in 1014. It took the child 12 years to fulfill his destiny. Those three children would never have been able to stop a war if they were normal humans. But they are the children of the Wargod. They have inhuman combat skills and are able to control all of the elements.
It is the year 1052. The four great continents, each representing one of the four elements, are at war once more. Before the war, they agreed on not taking over the 5th continent and leave it be for Mother Nature.
And thus now, a new hero has been born from the Wargod. His name is Devin. He will have to learn to control hs elements and train his fighting skills before he can stop the war.
But is that all there is to it? Learning to control his elements an becoming a skilled fighter? Is the war really all about the inhabited continent? Find out by playing the games!



Characters

Devin.
Age: 17.
Origin: Earth
Abilities: combat skills, elements.
Bio: a handsome young man from *first* village. His desire to stop the war drives him to his fullest capabilities at dangerous situations.

Claire.
Age: 16.
Origin: water
Abilities: Ice making.
Bio: this girl is Devin's guide. She likes Devin, but he doesn't seem to notice it as he has never had any girlfriends in his small village. Despite her warm love she uses very chilly ice attacks.

Mary.
Origin: fire.
Age: 17.
Abilities: AOE attacks.
Bio: She is quite a serious person. She enjoys a laugh once in a while, though. Her devious laugh makes everybody creep out... Mary has trained her fire element mainly for area of effect attacks.

Shoun.
Age: 15.
Origin: Life(unknown until chapter?)
Abilities: Musical magic.
Bio: The youngest of the group. He is full of energy and positive thoughts. He brings joy to people with his guitar. For some reason, he is able to use his music in battle... The soft accords work as charms and status inflictors.

Jawk.
Age: 20.
Origin: Air.
Abilities: Birds.
Bio: This fellow was named after the birds his parents had had for years. He has wings like all the air people. He is on an expedition to find the rare Great Hawk. It's a plain hawk except for it's size, it's taller than any human. Because of Jawk's wings, he uses aerial attacks.



Screenshots

Scrn4-Forest2.png

Scrn3-Forest1.png

Scrn2-House1.png

Scrn1-Sheep.png



To-do list:

1. Map the last areas
2. Event all characters
3. Install Battle system
4. (Have someone make custom sprites ^^ )



Credits:

Enterbrain
Dimentio - Game logo


Any critique or comments are appreciated.
 
I only just realised RPG Maker has a full screen mode.

Good luck; those woods look nice. You can clearly tell they're woods and yet they're not obtrusive and don't block the path or the player's view.

I've never liked the tree autotiles in the sheep shot - but that's just me.
 
Yes, yes, I'm going to change the village where the sheep are. I hate that autotile, too. It was just temporary usage.
And thanks for the positive on the woods :3 It's all finished now. (and huge) I have to finish my custom house tile for a log cabin. I have the base for it, just need to color it now.
 
Your story is somewhat interesting. I want to see where you will take it. I think that the idea behind it is cool, but I dont see the motivation for devin to stop the war. I think that you need to flesh out your characters more and give them an edge or drive. There isn't enough background or ideas behind it. I am also curious about your classes, it looks like you aren't doing a typical blackmage, warrior, thief sort of thing and that is really cool. I ould get rid of the elements though, it doesnt look like they play a role in your story at all and just having them there may not be the best choice.

The maps that you present could use some more pizzazz. They are a little generic at the moment at lack atmosphere and tone. For example, the pine trees in the forest look templated and are the exact same distance away from eachother, causing repetitiveness. Add some scenery such as bushes and autotiles to take it to the next level. Remember to space out your trees better. Add some more objects (not too many mind you). I would suggest going to the mapping improvement thread and maybe getting some tips and stuff on future maps. Im just critiquing what you present at this moment too, so just shoot for improvement.

With that said, I am curious to see where you will take this. It looks like a good start and I hope to see some improvement and stuff. It looks neat. Good luck.
 
Thank you for your critique. The maps in the screen shots are no where near finished. The only thing they have are the hills, trees, water and grass. I'm gonna add more details to them.
As for the classes, that's right. I tried not to give them a class at all actually. They are just people who do their thing.
Also, Thanks for the comment that devin (and other characters) need more background. I'll work on that.
The elements, well... I am gonna keep them in my game, as they do play a big part in my game. I might not have brought it to attention as much as you would like to. I am trying not to give away too much information. I would like it to hit the crowd like a meteor, not suspecting anything :O
The trees are indeed made with a template. It doesn't look bad to me, but I'll give it a check. I think I can edit it for a bit.
By using a template for these trees, It's much easier to map large areas of forest, and you can place multiple behind each other (as many as you place in the template), instead of just a few with the capabilities the layer function Rpg maker XP has.

Also for those who have read through my topic:

UPDATE!
I am currently working on my website. I launched it yesterday (monday, june 13) and have posted some infoz about the game already. I will post all my progress there from now on. I will also keep this site, and a few others, updated with the big things. I am not finished adding everything yet, so don't think you will read much new things. (actually, the introduction is just a somewhat edited version of the one in this topic)
I will also post any other game ideas I come up with almost everyday. I am probably only gonna post the ones i'm certain about, the ones that could become something.
Link to my website: http://www.olivierdev.cz.cc/

Thanks for your comment. I hope to have answered your questions.
 

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