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Some really weird problems...

Okay, I'm having some really weird problems lately, and I have no idea why they're happening.
For the past week or so, many of the events I've been making haven't been working. Well, the events themselves work, it's just that some of the commands inside the event won't work, such as the tint screen. I make screen tints, and it just won't work! I use the wait command after the tints and everything (e.g. tint screen (0, 0, 0, 0) in 50 frames, then I put Wait 50 frames) but it justs waits the 50 frames and doesn't tint the screen!
Also, things like "fade BGS" won't work-the BGS will still continue to play.
There are some other things. I'm using Ccoa's UMS. I made a message, and put it so that no face graphics appear, but the face graphic used before it appears anyway!
These are really frustrating problems. Is it anything to do with scripts? I'm using quite a few, such as the aforementioned UMS, as well as some of Rataime's scripts, the SDK, and Minkoff's Animated Battlers. Would these somehow provoke this problem?
To complicate things more, certain maps will have the tint screen thing working great, whilst others just won't. Also, this problem only arised a week or so ago, and I don't recall adding any weird scripts in that time.

Any help would be GREATLY appreciated. This is a really weird problem.
Thanks in advance.
 
Hi Dadevster,

I think I might be able to help you out; I encountered some of these problems at some point or another myself.

About Ccoa's UMS and the faces: When you don't want a face graphic to appear, you have to do this:
/ignr/nm[]/face[]

If you want a name, you can put the name inside the brackets.  Basically, you just have to make sure to type "/face[]" with empty brackets like that, otherwise the face graphic used before will appear.

About the tinting and BGS: What type of event is your tint screen... is it an autorun, parallel process, player touch, etc.?  Sometimes if you're already using a parallel process to define a map color ("change screen color" event), and you attempt to change the screen tone again using an auto run or something else, there is a conflict.
 
I'll try that, thanks...Although I thought the problem might've had to do with one of my scripts, but I'm not sure...
Thanks for the advice, I'll let you know if it works.  :smile:

EDIT: Okay, the tint screen thing sorta works now, but the problem with the UMS continues to persist. I've tried everything! I used, your suggestion, tried this:
Code:
$game_system.name = ""
$game_system.face_graphic = ""
And other things. But the stupid face graphic keeps wanting to appear! grrrr
 
Hm... are you doing a mix of script and events for the UMS dialogue?  I would try making sure the commands you use for face graphics are consistently script or not script.  All my text boxes (whether you're clicking on an NPC, or if it's part of an autorun dialogue sequence, etc.) go something like this:
----------------------------------------------
/ignr/name[Aero]/face[Aero serious]/fl
I'm using my serious face graphic!
----------------------------------------------

But it sounds like it might be one of those problems where there's one little mistake somewhere in there that's messing everything up :\  If this still doesn't work, perhaps you could post a screenshot of the event information and I can take a closer look at it.
 
Okay, here's what the event looks like:
http://i275.photobucket.com/albums/jj320/dadevster/111.jpg[/img]

And here's what it looks like in game.
http://i275.photobucket.com/albums/jj320/dadevster/222.jpg[/img]

This and only one other instance is where it happens. Anywhere else it works fine.

Thanks for helping Miss Matcha.  :grin:
 
No problem :) I just hope we can figure out what it is.  Perhaps someone else might see this topic too and have an idea.

Hmm... it looks clean, I'm trying to think what could be causing it. 

Dadevster":3i9ci908 said:
This and only one other instance is where it happens. Anywhere else it works fine.

So in other parts of the game you used the same script to eliminate the face graphic and it worked?  Or you're saying there are only two instances where you've tried removing the face graphic and they both failed?  If it's the first scenario, I would double check to see if there are any differences between the functioning and non-functioning one.  My other suggestion for finding this bug would be to redo this page (pg. 4 of EV 003) removing the script and inserting the "/ignr/name[Averin]/face[t1]/fl"-style commands directly into the text inserts, and see if that works. 
 
Okay, it's been a while, I've been really busy.
But thanks to your suggestion, Miss Matcha, it finally worked! I got the UMS working just peachy by changing the script to the actual in-message commands. There are still a few weird problems here and there, but it's going a lot better now and I can FINALLY work on the actual game.  :lol:
 
I think I had a similar problem a while back.
Have you tried adding a 1 wait frame between the script command and the text? I think that's how I fixed it for me.
So it would be like:

Script: $game_system.name=""
$game_sytem.face_graphic=""

Wait: 1 frame(s)

Then the text.
I'm not sure if that's your problem, but that's what fixed it for me. No bugs or anything.

EDIT: I didnt read the post above fully ^^; Just found out it works for him now. My bad.
But oh well. Maybe what I said can help him too.
 

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