weidmoorknight
Member
Okay, I have two questions this time:
1. [SOLVED] First, I would like to be able to have the player go around and eliminate a certain number of monsters before the "boss" of the area appears. They are not random encounters, but the monsters are moving sprites on the field that disappear after you defeat them. Right now, I have a larger troop that stays in place (as opposed to the others who move toward the player) and, after you defeat this troop, the boss appears and you fight him. My first thought was switches, but I got confused the couple times I tried to fiddle with it. If anyone can explain a way to do that, that'd be great.
2. [SOLVED] I have a city, and you're supposed to go find these particular people. I would like to have the player find one character first, because that character comes and talks to the second character. So, what I REALLY want, I suppose, is to be able to only have the second character show up after the player talks to the first. Is that something to do with common events? These two characters are in two different buildings (two different maps).
1. [SOLVED] First, I would like to be able to have the player go around and eliminate a certain number of monsters before the "boss" of the area appears. They are not random encounters, but the monsters are moving sprites on the field that disappear after you defeat them. Right now, I have a larger troop that stays in place (as opposed to the others who move toward the player) and, after you defeat this troop, the boss appears and you fight him. My first thought was switches, but I got confused the couple times I tried to fiddle with it. If anyone can explain a way to do that, that'd be great.
2. [SOLVED] I have a city, and you're supposed to go find these particular people. I would like to have the player find one character first, because that character comes and talks to the second character. So, what I REALLY want, I suppose, is to be able to only have the second character show up after the player talks to the first. Is that something to do with common events? These two characters are in two different buildings (two different maps).