I am putting together a very simple event based ABS (Zelda style), and have come across something that is stumping me. Currently, I am relying on one event walking over my player to cause damage to my player. I am doing this by enabling the "Through" option on the event. All my variables detecting the various locations of the event and the player are functioning correctly, however, my issue is with the "Through" movement of the event. Since the "Through" option is enabled, the event negates terrain movement restrictions. Is there a way for the event to move over the player, while not moving over impassible terrain?
Or perhaps I am going about this the wrong way. Any help and suggestions are greatly appreciated. I am trying to keep this simple.
Or perhaps I am going about this the wrong way. Any help and suggestions are greatly appreciated. I am trying to keep this simple.