Just to start off, this is basically just an online journal (if you will) about the progress of the artwork and ideas of a project that I may start a team for. I've just started to sprite, so I know the animations are going to be bad (well, the entire sprite sheet), however, I'm not focused on that right now.
SOLDIER
working title.
GAMEPLAY & FEATURES (still expanding):
- Third-Person Shooter
- MMORPG
- 2D
- Bird's Eye View
- Levelling system (Think any type of MMORPG)
- Bullet drop system (Certain guns have certain ranges; I.e. Pistol doesn't shoot as far as an Assault Rifle)
- 3 different classes: Sniper, Surgeon, and Assault
- Class specific interaction system (Example: Snipers can interact with bushes and hide in them, footprints / broken twigs appear in front/behind the bush to signify that a character is using the object (to balance out the classes)).
SPRITES
*I will add more detail as the project develops.
*Credit to Mawk for the sprite style (I'm not sure of who's it is, however, I've seen Mawk use it the most). I apologise if I've butchered it :C.
working title.
GAMEPLAY & FEATURES (still expanding):
- Third-Person Shooter
- MMORPG
- 2D
- Bird's Eye View
- Levelling system (Think any type of MMORPG)
- Bullet drop system (Certain guns have certain ranges; I.e. Pistol doesn't shoot as far as an Assault Rifle)
- 3 different classes: Sniper, Surgeon, and Assault
- Class specific interaction system (Example: Snipers can interact with bushes and hide in them, footprints / broken twigs appear in front/behind the bush to signify that a character is using the object (to balance out the classes)).
SPRITES



*I will add more detail as the project develops.
*Credit to Mawk for the sprite style (I'm not sure of who's it is, however, I've seen Mawk use it the most). I apologise if I've butchered it :C.