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So... something new...

Okay, so I was talking with my co-developer... and I discovered I overlooked something for this game. So I've decided to, instead of bumping a few of my previous topics, I'd just post all my questions here... hopefully I can get some help. If not, thats cool too, I'm sure I can find what I am looking for some way or another.

First:
Does anyone know of a way to have a skill that changes the look of your character (using the default battle system) and increases his stats temporarily in battle? (Example: Legend of the Dragoon - Terra FFVI)

Second:
Is it possible to have the FFVIII style Limit Break where due to critical HP or spell (such as Aura), you can unleash a limit break?

Third:
Anyone know of a script to break the Enemy HP limit in RMXP? I tried a script and placed it in a new section (as the author didn't specify to put it anywhere specific) but it didn't allow the breaking of the HP limit.

Any help I can receive will be greatly appreciated.

Edit: After a closer look at the forums I have discovered there is no place to ask for any sort of artwork. So, I am also looking for someone to design my title screen and game over screen as I have a very good idea of what I want, you are interested and can draw Anime; PM me.
 
The transformation skill can be done with a common event. Set the skill up in the database and have it call a common event that changes the battler graphic and parameters. u can use a conditional branch to set up what changes it back, whether it be a timer or a certain amount of HP.
 
I tried that for one and for some reason he killed himself. Also the only options I could find were change enemy hp and change actor HP. Not one for If HP =< or Battle ends... I'm confused on that one.
 
Battle events are useful for a limit break as they allow a condition of a HP PERCENTAGE so when actor 1 is on 10% hp or less a state (such as limit break) comes into effect that boosts the actors stats and another page for 100% hp or below would come into effect canceling out the limit break also a state would also have to turn on a switch (It works trust me) that would cause the limit break to come on also if the switch was off the state wouldn't come on so thats four battle events for every actor that will fight and four battle events for every enemy that is in battle. Its a long task but worth it.
 
For the first one you can do a skill - status - common event combo that will look like this:
Buff_Skill.jpg

The limit break skill can also be done with common events simply have the Aura skill call in a common event like this in addition to what it does:
Aura_LIMIT_BREAK.jpg

And the for the final one there's this neat database limit breaker script by Woratana
http://www.rpgrevolution.com/forums/ind ... opic=14201
Unfortunately its on the RRR D:

Anyway hope that helps :D
 

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