I was wondering if it was possible to call a script from within an event to change the monster id's in a certain "troop" id
it is so i could have a dummy troop that i could change what monsters are in it based on what is happening in the game.
i don't know ruby very well at all but something like
troop(2).enemyid(1) = 3
so in my very crappy qbasic like programming there it would change the 1st monster in the 2nd troop to monster id 3
hope these makes sense i feel like i have seen something like this as part of a much bigger combat system but couldn't find anything by itself.
it is so i could have a dummy troop that i could change what monsters are in it based on what is happening in the game.
i don't know ruby very well at all but something like
troop(2).enemyid(1) = 3
so in my very crappy qbasic like programming there it would change the 1st monster in the 2nd troop to monster id 3
hope these makes sense i feel like i have seen something like this as part of a much bigger combat system but couldn't find anything by itself.