Oke... I'm working on a "pets system" but cannot make a selectable window to save my life. ':|
I was wondering if someone could make one for me?
It just needs four options:
1. Change Name: Opens the enter hero name window for character #2 in the database
2. Pet Store: Opens the shop window for certain items (items 1, 2, 3, 4, 5 for now, I can change them later)
3. Battlegrounds: Teleports you to map #6
4. Back to Menu: Takes you to Scene_Menu
It needs to be 185 wide, and 257 tall... and be integrated into this script I am making:
The script is no where near finished or perfect, but once I have a selectable window in there I will be able to finish it off.
Thanks very much, your name will be in the credits. Oh and this is for an MMORPG which may be for profit incase that is a problem.
I was wondering if someone could make one for me?
It just needs four options:
1. Change Name: Opens the enter hero name window for character #2 in the database
2. Pet Store: Opens the shop window for certain items (items 1, 2, 3, 4, 5 for now, I can change them later)
3. Battlegrounds: Teleports you to map #6
4. Back to Menu: Takes you to Scene_Menu
It needs to be 185 wide, and 257 tall... and be integrated into this script I am making:
Code:
#===============================================================================
# Scene_PetSystem
#===============================================================================
class Scene_PetSystem
#-----------------
# Main processing
#-----------------
def main
#Call windows
@window1 = Window_Pets1.new
@window2 = Window_Pets2.new
@window3 = Window_Pets3.new
#Transition
Graphics.transition
#Main loop
loop do
#Update game screen
Graphics.update
#Update input info
Input.update
#Frame update
update
#Abort loop if screen is changed
if $scene != self
break
end
end
#Prepare for transition
Graphics.freeze
#Dispose of windows
@window1.dispose
@window2.dispose
@window3.dispose
end
#-------------------
# Frame update
#-------------------
def update
#Update windows
@window1.update
@window2.update
@window3.update
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to Menu screen
$scene = Scene_Menu.new
return
end
end
end
#===============================================================================
# Window_Pets1
# ------------------------------------------------------------------------------
# This is the status window
#===============================================================================
class Window_Pets1 < Window_Base
#--------------------------------------------------------------------------
# Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, 640, 160)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
#--------------------------------------------------------------------------
# Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
#---------------------------
# Defines certain variables
#---------------------------
pet_level = $game_variables[8] # Pet's current level
pet_health = $game_variables[9] # Pet's health variable
pet_type = $game_variables[13] # Pet type variable
pet_name = $data_actors[2].name # Pet Name
#pet_real_level = $data_actors[2].lvl # Pet Level
#pet_exp = $data_actors[2].exp # Pet Exp
#-----------------------------------------------------------------
# Pet Health
# Defines the pet_health2 variable, used to show the pet's health
#-----------------------------------------------------------------
if $game_variables[13] == 0
pet_health2 = "You have no pet."
else
if pet_health == 0
pet_health2 = "Excellent"
else
if pet_health == 1
pet_health2 = "Very Good"
else
if pet_health == 2
pet_health2 = "Good"
else
if pet_health == 3
pet_health2 = "Poor"
else
if pet_health == 4
pet_health2 = "Very Poor"
end
end
end
end
end
end
#------------
# Draws Text
#------------
self.contents.draw_text(0, 0, 120, 32, "Name:") # NAME
self.contents.draw_text(0, 32, 120, 32, "Type:") # TYPE
self.contents.draw_text(0, 64, 120, 32, "Level:") # LEVEL
self.contents.draw_text(0, 96, 120, 32, "Health:") # HEALTH
self.contents.draw_text(90, 0, 120, 32, "#{pet_name}") # Pet_Name
# Pet types are listed below 'Pet_Health' # Pet_Types
#self.contents.draw_text(90, 64, 120, 32, "#{pet_real_level}") # Pet_Real_Level
self.contents.draw_text(90, 96, 120, 32, "#{pet_health2}") # Pet_Health
#-----------
# Pet Types
#-----------
if $game_variables[13] == 0
self.contents.draw_text(90, 32, 300, 32, "You have no pet.")
else
if $game_variables[13] == 1
self.contents.draw_text(90, 32, 300, 32, "Alsatchie")
else
if $game_variables[13] == 2
self.contents.draw_text(90, 32, 300, 32, "Myainn")
else
if $game_variables[13] == 3
self.contents.draw_text(90, 32, 300, 32, "Tigra")
else
if $game_variables[13] == 4
self.contents.draw_text(90, 32, 300, 32, "Ephanti")
end
end
end
end
end
end
end
#===============================================================================
# Window_Pets2
# ------------------------------------------------------------------------------
# This is the random pet message window
#===============================================================================
class Window_Pets2 < Window_Base
#--------------------------------------------------------------------------
# Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 159, 640, 65)
self.contents = Bitmap.new(width - 0, height - 0)
refresh
end
#--------------------------------------------------------------------------
# Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
#-------------------------
#Random message generator
#-------------------------
if $game_variables[11] == 0
self.contents.draw_text(0, 0, 500, 32, "Your pet is very happy to see you.")
else
if $game_variables[11] == 1
self.contents.draw_text(0, 0, 500, 32, "Your pet is feeling very lonely.")
else
if $game_variables[11] == 2
self.contents.draw_text(0, 0, 500, 32, "Your pet wants to fight someone!")
else
if $game_variables[11] == 3
self.contents.draw_text(0, 0, 500, 32, "Your pet thinks you should buy it a new toy.")
else
if $game_variables[11] == 4
self.contents.draw_text(0, 0, 500, 32, "Your pet is feeling hungry.")
else
if $game_variables[11] == 5
self.contents.draw_text(0, 0, 500, 32, "Your pet likes the name you chose them!")
end
end
end
end
end
end
end
end
#===============================================================================
# Window_Pets3
# ------------------------------------------------------------------------------
# This is the status window
#===============================================================================
class Window_Pets3 < Window_Base
#--------------------------------------------------------------------------
# Object Initialization
#--------------------------------------------------------------------------
def initialize
super(185, 223, 455, 257)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
#--------------------------------------------------------------------------
# Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
#-------------------------
#Random message generator
#-------------------------
if $game_variables[12] == 0
self.contents.draw_text(0, 0, 500, 32, "You can change your pet's name")
self.contents.draw_text(0, 32, 500, 32, "at any time by choosing the 'change name'")
self.contents.draw_text(0, 64, 500, 32, "option from the menu in this screen.")
self.contents.draw_text(0, 128, 500, 32, "This will give your pet more originality !")
else
if $game_variables[12] == 1
self.contents.draw_text(0, 0, 500, 32, "Your pet's health is important!")
self.contents.draw_text(0, 64, 500, 32, "Make sure you feed them often")
self.contents.draw_text(0, 96, 500, 32, "enough to keep them fit and healthy.")
else
if $game_variables[12] == 2
self.contents.draw_text(0, 0, 500, 32, "Pets are noble fighters.")
self.contents.draw_text(0, 64, 500, 32, "They will often fight in their owners'")
self.contents.draw_text(0, 96, 500, 32, "honour in the pets battle ground!")
else
if $game_variables[12] == 3
self.contents.draw_text(0, 0, 500, 32, "Pets make good companions.")
self.contents.draw_text(0, 64, 500, 32, "Make sure you look after your pet, and")
self.contents.draw_text(0, 96, 500, 32, "feed it at the right times. Remember that")
self.contents.draw_text(0, 128, 500, 32, "Your pet will want some rest after battling!")
end
end
end
end
end
end
The script is no where near finished or perfect, but once I have a selectable window in there I will be able to finish it off.
Thanks very much, your name will be in the credits. Oh and this is for an MMORPG which may be for profit incase that is a problem.