xionteikiatsu
Member
I'm needing something that is, in theory, very small, though I could be completely wrong. I want to change the battle formula using MP as a percentage, and specifically I need the following to happen:
1. I want actors/enemies alike to deal that percentage of their MP as their damage.
2. Actors and enemies spend 25 MP every time they perform a normal attack. This needs to happen after said damage is calculated.
For example:
Player A has 90/100 MP. Player A attacks and goes down to 65/100 MP. They will only inflict 90% of their expected damage because they had 90 MP.
I want to say that there should be a default damage formula around, and you would basically plug in a (current battler's SP/100) on top of it. It's really the second thing I need that I have absolutely no clue how to do.
Any help at all would be much appreciated. Thanks in advance.
1. I want actors/enemies alike to deal that percentage of their MP as their damage.
2. Actors and enemies spend 25 MP every time they perform a normal attack. This needs to happen after said damage is calculated.
For example:
Player A has 90/100 MP. Player A attacks and goes down to 65/100 MP. They will only inflict 90% of their expected damage because they had 90 MP.
I want to say that there should be a default damage formula around, and you would basically plug in a (current battler's SP/100) on top of it. It's really the second thing I need that I have absolutely no clue how to do.
Any help at all would be much appreciated. Thanks in advance.