FallaciaSonata
Member
Ok, I couldn't find quite what I was looking for in the forums or through a search engine, so I'll have to ask here. :sad:
First question: Slip Damage. I went into the Script Editor and changed it from -10% HP during combat to -5%, and that worked just fine. However, I do not want the player to be able to "die" or get the "knockout" / "game over" status from Poison *outside* of combat. How do I do that?
Second question: Items. My game is based on my novel, Fallacia, and I tell the tale from three different perspectives for a good portion of the book. Each time I switch from PoV to PoV, the game carries over all the current gold and items from the first PoV.
If at all possible, I'd like to have them have separate "inventories". It's not a *huge* deal, because I have taken some precautions. Just curious.
- Potato Man
First question: Slip Damage. I went into the Script Editor and changed it from -10% HP during combat to -5%, and that worked just fine. However, I do not want the player to be able to "die" or get the "knockout" / "game over" status from Poison *outside* of combat. How do I do that?
Second question: Items. My game is based on my novel, Fallacia, and I tell the tale from three different perspectives for a good portion of the book. Each time I switch from PoV to PoV, the game carries over all the current gold and items from the first PoV.
If at all possible, I'd like to have them have separate "inventories". It's not a *huge* deal, because I have taken some precautions. Just curious.
- Potato Man