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Sleepers VX Chapter 3 Info!

Well, I'll try and explain what Marcus is saying.
The vanishing points on the walls are off.
Try picking a set perspective and using it. Generally, you want a vanishing point off to the upper right. The other thing you need to do is fix the perspective. Either change the whole thing to complete side-scrolling (change the floor tiles to be only those ones on the side, nothing more) or to rework the walls so the match the angle and perspective of the ground.
So, change them from this:
Code:
|-------|
|-------|
L______|
to this:
Code:
   ________
  /_______/|
 |-------| |
 |_______|/
 
Dude! wow i am loving the art style! the game sounds great, haven't played it yet but i am hoping to get around to it sometime this weekend. Hope it's as good as it looks  :thumb:
 
gratheo":2qeoxk4d said:
Code:
|-------|
|-------|
L______|
Code:
   ________
  /_______/|
 |-------| |
 |_______|/
In the name of noobiness!! What is that?!! X P
Sorry, I read the words but dont get them
I`m using the vanishing point at the center of the image so I`ll edit the walls... but If you could explain a little more that graphic you did... and thank for taking the time trying to help me
 

Marcus

Sponsor

Perspective is kind of hard to explain without pictures.  I can't draw anything right now, but I'll try to explain the best I can.

Think of your working area as a cube.  When you view the cube dead center, it's no longer a cube, it's a square because you're only looking at one side.  This how your walls look; our eyes are staring straight at it.  This is called 1-point perspective.

Now, the actual ground and cars are angled.  If you tilt the cube down slightly you can now see two sides of the cube (the front and the top).  This is called 2-point perspective.

Your walls are in 1-point while the objects and ground are in 2-point.  This gives the illusion that the walls aren't resting ON the ground but are actually sloped at an angle away from the viewer so we see the front only.  To fix this, you want to show two sides of the wall I.E. the top and the front just like how the ground has two sides and so do the cars.

If you still don't get it, I'll have some drawings up tomorrow and that should help.
 

Marcus

Sponsor

No, keep the horizon level the same but show the top of the wall as well as the front.  Right now, your wall looks like this

___________________
|                            |
|      front of wall      |
|                            |
----------------------

When it should look like this

_________________
|    top of wall      |
|                        |
-------------------
|                        |
|        front of wall |
|                        |
|                        |
---------------------
 
I don't think adding the tops of the walls fixed anything.  According to your vanishing point references, if anything, it needs to slope in the other direction.
 
Avadan":2wypumf8 said:
Well... d`yeah... maybe...
the thing is, I´m not using so much the 2-point perspective in the game at the moment

-image-
Just the good old 1-point perspective
PERIODS ARE YOUR FRIEND.
 
KRoP":pui9b8yo said:
Avadan":pui9b8yo said:
Well... d`yeah... maybe...
the thing is, I´m not using so much the 2-point perspective in the game at the moment

-image-
Just the good old 1-point perspective
PERIODS ARE YOUR FRIEND.
Indeed. It's like a condom but 10 times more effective.
 
Don't feel like leaving a detailed post so...

I played some of Sleepers XP, and it was pretty good.  I was hoping the battle system would be something new but I guess I was hoping too much.  Was pretty good, overall.  I'd like to see how the game turns out for VX.

I'll say what I liked so this post isn't too spammy: I like how it deviates from typical RPGs being made with the uhh side-view movement I'll call it, how the characters are creative and each have a distinctive personality, and how all the graphics are pretty much custom.

Good luck with the game and keep us posted/updated!
 
I`m pretty much a fan of the classic sideview rpg battle system... but I whould be lying if I said I wouldn´t have liked a more original and action packed battle system for the game XD

But the editing of graphics is consuming most of my time... so starting to learn scripting is not in my plans
 

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