Sgt. Cookie
Sponsor
Here's a system I created for a game of mine. Its pretty complex and took me a good couple of hours to do. But Here. Like it says in the demo its not recommended that you try to alter the amount of skill paths that you can go down as it is a very teadious thing to do. But if you are intent on having four of five other paths you can go down, here is how it may be done:
1. On the exp allocator event where it says "exit" you put in more. This is because with only four possible choices you would be forced to spend exp on one of the paths.
2. You make this new path its own exp reduction event. Copy one of the three premade exp reduction events and alter the switches and variables to your skillset. Make sure that the exp event command variable is altered as well.
3. Make a new skill adder event. This time it is better not to copy a premade event but instead to make a new one. The skill adder is a very simple thing. First get a conditional branch and have it set to the skillset variable of your new skill set. Make sure that the branch is greater than or equal to the constant amount.
That branch should look like this:
@>Conditional branch: Variable [004: Holy skillset] >= 200
@>
: Else
@>
Branch end
Don't forget to change the variable to the skillset variable you made. You then copy that event command a few times and altering the variable to some higher numbers
To use in your game credit Darth J.
Here's a cookie.
Now enjoy it.
1. On the exp allocator event where it says "exit" you put in more. This is because with only four possible choices you would be forced to spend exp on one of the paths.
2. You make this new path its own exp reduction event. Copy one of the three premade exp reduction events and alter the switches and variables to your skillset. Make sure that the exp event command variable is altered as well.
3. Make a new skill adder event. This time it is better not to copy a premade event but instead to make a new one. The skill adder is a very simple thing. First get a conditional branch and have it set to the skillset variable of your new skill set. Make sure that the branch is greater than or equal to the constant amount.
That branch should look like this:
@>Conditional branch: Variable [004: Holy skillset] >= 200
@>
: Else
@>
Branch end
Don't forget to change the variable to the skillset variable you made. You then copy that event command a few times and altering the variable to some higher numbers
To use in your game credit Darth J.
Here's a cookie.
Now enjoy it.