I need to be able to activate a switch when someone uses a skill.
In reality, I'm trying to make it so that a skill is added after you use a self-buffing skill. Once you use the added skill, the buff will wear off.
Well, simple but I just couldn't figure it out. I tried making a skill call a common event which would deactivate a state on one of the characters. However, the common event would trigger without the skill being fired, and there's no way to set off a normal trigger using a skill.
In Depth:
Any help would be appreciated,
thanks very much in advance.
In reality, I'm trying to make it so that a skill is added after you use a self-buffing skill. Once you use the added skill, the buff will wear off.
Well, simple but I just couldn't figure it out. I tried making a skill call a common event which would deactivate a state on one of the characters. However, the common event would trigger without the skill being fired, and there's no way to set off a normal trigger using a skill.
In Depth:
Okay here's the scenario.
Troop events: automatically switch on switch 1 (turns on common events 1 and 2)
Skill 1 (when activated, gives Skill 2 to character)
Skill 2 (when fired, removes Skill 1 state)
Two common events:
1: Conditional Branch (if player is affected by Skill 1, then give Skill 2) Else remove Skill 2. Parallel.
2. Change State (remove skill 1 state) Parallel.
I don't know how to remove the state once the skill is activated which is the problem. And with that setup above, the second common event just removes the state right away. I just don't know how to activate it by using Skill 2.
Any help would be appreciated,
thanks very much in advance.