I'm using RMVX.
The damage from a skill I create doesn't vary. Like, if I use a skill on an enemy, it always hurt him by the same damage. If I mess with the skill stats and options, things do change, but I still don't quite grasp how this works.
I want to make it so as the user attack power (or intelligence) is higher, the damage rises.
Any help?
The damage from a skill I create doesn't vary. Like, if I use a skill on an enemy, it always hurt him by the same damage. If I mess with the skill stats and options, things do change, but I still don't quite grasp how this works.
I want to make it so as the user attack power (or intelligence) is higher, the damage rises.
Any help?