Elastic Mush
Member
This is probably a really hard script to for me to understand but how does one make skill cooldowns? And chain skill cooldowns so like... if there were different types of skills, and for balancing reasons using one from that type puts a cooldown on all of them... how would this be done?
By cooldowns I mean inability to use a skill again until a certain amount of turns pass.
By cooldowns I mean inability to use a skill again until a certain amount of turns pass.