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skill animations

It's very similar, but there's two differences:

1)  You can only use one set of animation graphics.  (On the other hand, it is extremely simple to combine two sets of graphics with any paint program that can handle .png files.)

2)  In XP, the default allows both actors and monsters to have animations for skill use and for skill effects, which I consider a substantial improvement over VX.
 
actually i want soemthing like where the player goes up to the enemy and do a little atk sequence 
slash from left, right, up, down, then a finisher

something like tis from vx 

Bubs' Custom Skill Animations (8.2.08)
#=============================================================================
#  This script can be used as examples on certain skill animations so you can
# learn how to make your own.  The moves contained in this script may be used
# and modified for any game project (although most of them were made very
# quickly and badly).  Please remember to give me credit if you use these.
#
#  I apologize for not making this script clean.  I've been rather busy.
#=============================================================================
module N01
  BUBS_CUSTOM_ANIME = {
#=============================================================================
# â–  SINGLE Actions - Note to beginning creators of skill animations:
#                    Remember that SINGLE Actions cannot be used by itself
#                    in a SEQUENCE (unless it is a special case such as for
#                    a Actor/Enemy Basic Action Setting).
#=============================================================================
  # Fireball
  "FIREBALL(SHOOT)" => ["m_a",  95,  0,  0,  24,  0,  0,  0, 0,false,""],
 
  # Omnislash
  "OMNISLASH_MOVE" => [  1,  20,  0, 6,  -5,  0,  "WAIT"],
  "OMNISLASH_JUMP" => [  1,  30,  0, 6,  -1,  -4,  "WAIT"],
 
...Okay.  Since that's not the default in VX, you might have made that a little more clear. 

Anyway, it's pretty easy to create something like that in XP.  There's even a way to do it without scripts, although it's hardly perfect.
 
Unka Josh":32mrgs1i said:
...Okay.  Since that's not the default in VX, you might have made that a little more clear. 

Anyway, it's pretty easy to create something like that in XP.  There's even a way to do it without scripts, although it's hardly perfect.
so...is there a explaination or a specific tutorial for it in xp?
 

Atoa

Member

@brainsmoe
This skill animation sequence is part of the SBS Tankentai Script.

The only way to do this in XP is with an battle script that allows it.
I have this one

Side Battle.txt

But is quite Hard to Configure new moves...

I'am converting the VX SBS Tankentai 2.99 to XP in a way that the confings works exactly the same way, so its possible to use skills moves made for VX (Like the Bubs' Custom Skill Animations that you mentioned), I just making small bug fixes.

The bad thing is that I making it completely in brazilian portuguese, and well... i'm not willing to translate it x] so...
And I've already tested the Bubs'custom skill and it worked perfectly juts with copy > paste.
 

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