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Single 'BATTLER' battlesystem

Not like the system designed by Raziel which 'assumes' you have 1 person in your party, but...

Using a configurable value, like
current_member = 1
This value holds the ID of the single actor character that is set to fight the enemy(ies) all by him/herself... regardless of the number of members in the party.

However, a nice little feature would be if you set
current_member = 0
It would combine the stats of all active party members into a single TEMP-Battler that engages in combat. A nice option I think... @_@

The system should be able to run independant of the existing battlesystem in use (whichever that may be ^_^ ) so you can use this system and a regular battlesystem. No elaborate graphics requested... just a default(-like) compatible system.

I figure this would be good for duels (so you don't have to remove/add or substitute actors n such).
 
Wait 72 hours before bumping... heh... Took a whole week this time.

BUMP!

Okay... truth be told, I wanted to use this as a basis for a Suikoden 'WAR/DUEL' system... just as long as this system can be called even while the default system is still available.

And, no SDK please. General ALIASing is fine, though.
 
There is a Single battler script I think it's floating around I remember posting some tech help with it. I'll bring it up from my CP and link it here if it wasn't hacked.
Ok i dug out Raziel's 1 Hero CBS that still uses the default style maybe a few tinkering here and there you could fix it the way you would want it.
-=link to Raziel's 1 Hero CMS=-
http://www.rmxp.org/forums/showthread.php?t=7626
-=link to Raziel's 1 Hero CMS=-
 
Checked it out first, but it's not the same. Gives an appearance of a 'single' battler system without actually forcing just one singled-out battler to be the lone hero in battle. And the 'combined/merged' temp-battler idea is kinda wanted too.

That, and the ability to use this AND another battlesystem so I'd like to be able to call this from something like Scene_Lonebattle.new or whathaveyou.
 

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