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Simulating drugs in games

im making a game on rpg maker vx ace it's a modern day life sim rpg. How can I simulate these drugs through common events and screen effects etc? Cocaine, heroin, mdma, crystal meth, weed, shrooms, lsd
 
You can change increase and decrease the framerate to dilate time maybe. Make changes to the BGM so it slows down. Screen tones. Someone told me they were spiked a little bit of acid and everything looked blue.
You can edit sprites in an editor to distort them. Change size. Remake a map as a panorama.
Inverting the controls so someone can't walk straight when their drunk.

Make a nonsense HUD that flashes messages like "Winning" and meaningless points count up. Or do the opposite to simulate a bad trip.
 

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