What I'm requesting is something that, while like visual equipment, is less complex. Basically, this script will make it so while the actor is equipping a certain weapon/shield, his battler is changed. Thus, you can make is so not every weapon has a unique battler, but a group of (swords, for example) do.
I would also need to be able to have a battler that would appear only when a combination of items are equipped. For example, I have a battler when the actor is holding a shield and a sword. However, if he holds both, this script makes his battler the one holding both a shield and a sword.
So, basically, this script doesn't insert the weapon into battle, but rather just changes the battler graphic altogether.
Just to note, I'm using Minkoff's Animated Battlers, so keep that in mind when/if you design this script. I don't think it should be a problem though.
Thanks to anyone who can do this.
I would also need to be able to have a battler that would appear only when a combination of items are equipped. For example, I have a battler when the actor is holding a shield and a sword. However, if he holds both, this script makes his battler the one holding both a shield and a sword.
So, basically, this script doesn't insert the weapon into battle, but rather just changes the battler graphic altogether.
Just to note, I'm using Minkoff's Animated Battlers, so keep that in mind when/if you design this script. I don't think it should be a problem though.
Thanks to anyone who can do this.