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Simple edit - Getting rid of the "Attack and Flee" at the start of a fight

Hi,
Does anyone know how to get rid of the "Attack" and "Escape" options at the start of the battle, possibly replacing the escape with an option in the character's command box.
I reckon I've probably seen this somewhere, just not sure where.

Thankyou for your time, Dragonball625
 
I tried this on a whim, and it worked...

Add a new script right above main
Code:
#
# Skip_Phase2
#
class Scene_Battle
  
  def update_phase1
    # Determine win/loss situation
    if judge
      # If won or lost: end method
      return
    end
    # Start party command phase
    start_phase3
  end

end

Or, just find the "update_phase1" method in "Scene_Battle", and change 'start_phase2' to 'start_phase3'

Be Well
 
Sorry, but the scipt doesn't work for me. I tried both ways but what happen is:

When I enter the battle it works, I dont see the attack/escape phase.
But as soon as it is my turn again the phase reappears.

What script should i put so I can never see that phase?


P.S.: When I start boss battle, my caracter can flee by using the flee command (underneath attack skill and defend), how could I stop that from happening?
 
Thank you Atoa.

Now, I would like a script that will make that Flee command grey,
whenever it's a boss battle (a battle that started from an event)
Just like the Flee command of the Attack/Flee phase became grey.

Thank you for your time,

Redpaco
 

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