CrymsenTears
Member
I need a script that deals with ammo. Basically the way I want it to work is that when you have Guns (A, B, or C) equipped, you need to have a unit of ammo for EACH attack/skill. So when you attack or use a skill, it has to decrease 1 ammo, but only when the character with the gun attacks.
Features Needed
If anyone is willing to do this I would much appreciate it because I need it to create a realistic game. Please post here or PM me if you would liek to attempt it. It doesnt seem that hard to me, but if you can suggest an alternative, such as an edit, post it here. The above features absolutely MUST be included. Thanks to whoever tries this.
Edit: something like this: http://www.rmxp.org/forums/showthread.php?t=26589 but it needs to expend ammo from your inventory/bag.
Features Needed
- Player needs ammo to attack with guns/bows.
- Script can be set to decrease the ammo by any number, say multishot uses 2 ammo. It needs to decrease by two, so essentially a place in the script to set up individual skills and their costs.
- Weapons that require ammo need to be able to be specified.
- Needs to be compatible with the SDK.
If anyone is willing to do this I would much appreciate it because I need it to create a realistic game. Please post here or PM me if you would liek to attempt it. It doesnt seem that hard to me, but if you can suggest an alternative, such as an edit, post it here. The above features absolutely MUST be included. Thanks to whoever tries this.
Edit: something like this: http://www.rmxp.org/forums/showthread.php?t=26589 but it needs to expend ammo from your inventory/bag.