dadevvtsvre
Sponsor
Table of contents:
- The story so far
- The Hibernian Continent
- Skyr, capital of an empire
- Starting off, How to play
- Creating your character, Restrictions
Altus is a reboot of an RP I started back in July 2010. It’s a steampunk treasure-hunting adventure with an emphasis on character and story. Within this RP, you will find deception and manipulation, lies and trickery – but you will also discover an expansive fictional world beyond anything you can expect.
Altus is set in a detailed and complex society with extensive background information. I’d ask that you give all the information in this thread a careful read before deciding to participate.
The last time we tried this RP, things didn’t go so well. There wasn’t a tremendous amount of direction, and it mostly died after only a few weeks. I’m going to make sure that doesn’t happen this time.
I’ve altered a few things in the RP from last year. It’s mostly the same story with a few minor details tweaked. (it would still be worth your while to read it again anyways.)
So, please – if lost cities, conspiracies, thievery, or ancient legends are your thing, then you should definitely consider joining! Even if you’re not a big fan of steampunk, we would definitely welcome all the characters we can get.
The story so far...
In a world far away but very similar to our own, war is raging.
The two major powers battle for conquest of the Hibernian continent. The Union of Four, made up of the nations of Libennia, Espisaea, Atlannion and Ferrevus, join forces to combat the growing menace that are Norvanus and Tacius, the Twin Empires.
Libennia and Norvanus had been enemies for centuries. Recent revolutions in technology and industry have increased the growing tension between the two countries. An arms race was born, each superpower struggling to remain strategically ahead of its foe.
Amidst all the conflict, people still go about their daily lives, aware of the fact that war is likelier every day. Dr. Carver Gallagher, a respected Libennian archaeologist and historian who travelled the globe for decades and uncovering hidden secrets, stumbles upon the greatest discovery in his life time. Amidst his research at the Libennian National Library, he learns about the lost city of Altus.
Carver can’t believe what he reads. Altus, a city few have heard of and even fewer believe actually exists, was supposedly inhabited by a race of hyper-intelligent humans centuries ago. The city, hidden deep beneath the massive Occluded Mountains of the west, was believed to possess incredible technology far more advanced than that which Libennia and Norvanus owns. Machines in which Carver’s mind can only begin to comprehend.
Altus has remained hidden from the world for hundreds of years. Only one entrance exists to the city of Altus, in a location that has been lost to time. The entrance to Altus is blocked by an enormous, impassable doorway, opened only by a single key.
Immediately Carver gets to work, deciphering clues and following the trail to the location of Altus. Carver assembles a team of historians and colleagues to assist him, which includes Lewis Cooper, a young but enthusiastic anthropologist.
But as word of Carver’s research gets out and the Libennian public latches on to his progress, the Norvanian government’s curiosity is piqued.
Months pass. Tensions continue to rise between Libennia and Norvanus. Little progress has been made in finding Altus, and the initial excitement has all but vanished. Carver’s assistants begin to abandon him, and soon, only Carver and Lewis remain faithful that Altus even exists at all.
Carver and Lewis decide to embark on one final journey to find the city. They leave for a gruelling two-month journey within the Occluded Mountains, a journey which nearly takes both of their lives.
But they find the Key.
The Key, a pentagonal pyramid-shaped object, is the only known device that can open the doors to Altus. Small but complex, it is the only possible way to enter the city.
Upon Carver and Lewis’ return, they are celebrated as heroes in Libennia. The search for Altus is on once again! Libennia will trump the despicable Norvanians and reign as the true dominant power in Hibernia!
On a humid summer evening, Carver and Lewis find themselves en route to the capital city of Skyr with the Key to give a presentation to the Libennian government. They take an airship, the standard mode of travel.
They never reach their destination. High above the clouds, Carver and Lewis are ambushed by Norvanian scout planes. The Norvanians intend to only take the Key and nothing else, but things quickly get out of hand. The airship falls to the ground in a fiery inferno; Carver is killed. Lewis, however, survives, and rescues the Key before the Norvanians can find it.
News of the attack gets out. Libennian attitude towards Norvanus turns vengeful. Libennia accuses Norvanus of assassinating a national hero. It’s all it takes for Libennia to finally declare war on Norvani. The battle begins.
Lewis, aware of the massive influence that the Key contains, decides to retreat into hiding. He convinces himself that it’s best to wait until the war is over before the expedition resumes. Nobody expects the conflict to last more than a year.
But as Espisaea, Atlannion, Ferrevus and Tacius enter the war, it escalates out of control more quickly than anyone could have imagined. At the center of it all is the brutal conflict that is waged on the border between Libennia and Norvanus. Each nation is equally powerful, but Norvanus has a secret up its sleeves...
It is the present, and the mood is dire. Each week, hundreds are killed in the bloody battles that riddle the Hibernian continent.
In a world descending into madness, fear runs rampant. Pirates patrol the skies over the Libennian countryside. With all of Libennia’s men focused on the war, sky pirates are free to pillage and plunder as much as they please.
Norvanian spies are everywhere. They have infiltrated the Libennian government, and have begun influencing their decisions from within.
Daily life is filled to the brim with suspicion and terror. Frequent air raids from Norvanus invoke paranoia among the Libennian public. As Libennia’s own government loses grip of the nation, it seems there is little hope for the country, that the Twin Empires will reign supreme.
But in a small, cramped room on the third floor of a run-down apartment building in downtown Skyr, Lewis Cooper is hatching a plan. He needs a team, he decides, and a hell of a lot of luck if this scheme is ever going to work.
That’s where you come in. Welcome to the resistance.