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Sideview Battle System Tankentai XP Support

Hey guys, I was wondering if anyone could help me out with a few things I'm having trouble with in Sideview Battle System Tankentai XP, which I've discovered recently.

1) I've been told by a few people that it's a heavily customizable script, but is there any way to change the way that the actual battle interface looks? (such as the location of the HP and MP bars, the character names and all of that stuff)

2) Seeing as my project is a pretty simplistic one, is there a way to make the battle on the current map that I'm on, or will I have to take a screenshot of each map that I want the battle to take place on?

I'm not wishing to have things such as battle backgrounds, fancy animations and things, I'm just after a fluid side-view battle system which will allow the battles in my game to be a bit more immersive then the default front-view RMXP system.

If anything isn't that clear in what I've said, just ask me what you didn't understand and I'll elaborate some more. :lol:

Thanks for any help! =D
 
I've never used the script in question, so I'm not sure I can help you very much unless I see it, but here are a couple of things I can say.

#1 should be simple enough. I'm not good at scripting, but moving objects around on the screen is something I've been able to do very easily. I just need to look at the script and how things are laid out and I can figure it out (through some trial-and-error). if you could show me the script, I can look through it and find out where the location positioners for everything are.

#2 this sounds like you would need a different sort of battle system entirely, unless I'm misunderstanding. it sounds like you don't want there to be a transition to a battle scene, but rather for the battle to take place on the actual map instead.

if that is the case, I have to tell you that this is actually a more complicated way of doing things. by using the battle transition, you're relying on the built-in RMXP battle engine. you can easily make it side-view by changing the positions of the battle graphics. however, if you don't want the battle backgrounds at all and want to stay on the map, you have to abandon RMXP's battle system and have a custom battle system written.
 
I just tried this, for giggles...

Near the top of the main method in Scene_Battle, where it sets the battleback name
Code:
 

    # create a spriteset for the current map

    @mapset = Spriteset_Map.new

    # don't show the battleback

    # $game_temp.battleback_name = $game_map.battleback_name

 

Now if you change the graphics, or set opacity to 0 of the player & all enemy events on the map, the char sprites will disappear, and the battle will start with a new picture of the map as the background.

This is based on the default battle system, but I'm assuming your custom battle system is similar

Be Well
 

Atoa

Member

1) Did you try to configure the script "Battle Windows"?
With that you can chage the whole layout of the windows.
Like i said in the main post, you can do thind like that with the windows configurations:
Img16-10.png

About the HP/SP Bars, they're images on the Windowskins folder, so you can edit them as you want with paint xD
 

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