Ares":1qp9aswc said:
I personally think 3-5 battles on a map is pretty much, especially since there are a lot of maps between A and B (which isn't a bad thing).
Sorry, should've been a little clearer when I said that. What I meant was, in the dozen or so times I've been forced to playtest it (wanted to make sure I got ALL the bugs possible, and since this demo has been released I've found and changed a bunch of them, many which have already been mentioned) I average 5 battles in total on the first two maps (2 on one, 3 on the other). However, I've increased the step averages on battle encounters, so that should be fixed on the next release.
@Fen and Metatron:
Thanks a LOT for the feedback guys. It is exceptionally helpful to know exact problems people have (and how to fix them, so kudos for that too).
I know a lot of people have been giving feedback on my mapping, and all I can say is, I warned you it was bad :p
Anyway, some little updates:
- I have completely redone the opening sequence. It is longer, and introduces a few things a little better. It also involves some better cutscenes, as there is more action, and less standing around just reading text. I have also included a little tutorial section (which can be skipped) for battles.
- I have gone through all of my text windows to fix alignment issues (in some areas, text gets cut off) and grammar mistakes. I have also done the proper \nm coding on the UMS for signs, people, etc. There are new names in Kalea as well (because as, Fen pointed out, Valan knows a few people in the city).
- I've upgraded a couple maps (going to fix up some more of them as much as I can too) so they aren't AS bad. I'm still not mark1707 of course, but hey, I told you guys my mapping isn't great :p
However, in addition to good news, must come the bad.
I have left where I was staying in Nebraska, as I will be leaving for college next month. Now, that isn't all that bad, but I don't have a computer right now (I'm staying with a friend for a week) so, unfortunately, this project is forced to be put on hold until I can get one. The good news from this though, is that I have time to work out some more plot stuff.
So, as much as I hate to do it, I have to put SS:TB on hold.