Phoenix~Lament
Member
This should be pretty obvious, because its in the F1 Help thing as far as I know, but you can use these commands while having someone say a message, and it will change it, make it more interesting.
Put this in front of the text you want to change the color of
\c[#]
Where the Number is the color.
0 = White
1 = Blue
2 = Red
3 = Green
4 = Turquoise-sh
5 = Purple/pink
6 = Yellowish
7 = Gray
Every number beyond that is white again, as far as I'm concerned.
How can you use this in your game? For my own example, I highlight Important things, like controls, story line things, or main quest things, with RED, to make it seem important/stand out.
If your reading a book or something, I put it in Yellow, so it just seems a little different.
For me, when you find things, I put potions and usable things in Green, and Money amounts in Blue.
Also, you can display variables, using \v[#]
Where the # is the number of the variable.
How do you check this? Go to Variable Operations, Edit the variable, and it has the number to the left of the name.
I hope this helped. xD
Put this in front of the text you want to change the color of
\c[#]
Where the Number is the color.
0 = White
1 = Blue
2 = Red
3 = Green
4 = Turquoise-sh
5 = Purple/pink
6 = Yellowish
7 = Gray
Every number beyond that is white again, as far as I'm concerned.
How can you use this in your game? For my own example, I highlight Important things, like controls, story line things, or main quest things, with RED, to make it seem important/stand out.
If your reading a book or something, I put it in Yellow, so it just seems a little different.
For me, when you find things, I put potions and usable things in Green, and Money amounts in Blue.
Also, you can display variables, using \v[#]
Where the # is the number of the variable.
How do you check this? Go to Variable Operations, Edit the variable, and it has the number to the left of the name.
I hope this helped. xD