theunreasonable
Member
Hello,
is there any way to create a tile that the player cannot pass but other events can? im working on a shooting system and i want the player to be able to shoot over some objects, but not run over them (such as a table or stream). i was able to accomplish this in rm2k in the past by letting all of the chipset be passable and creating invisible wall events anywhere that i did not want the hero to go, but i cannot do it quite the same way in rmxp. perhaps the solution is in custom scripting?
any help would be greatly appreciated.
is there any way to create a tile that the player cannot pass but other events can? im working on a shooting system and i want the player to be able to shoot over some objects, but not run over them (such as a table or stream). i was able to accomplish this in rm2k in the past by letting all of the chipset be passable and creating invisible wall events anywhere that i did not want the hero to go, but i cannot do it quite the same way in rmxp. perhaps the solution is in custom scripting?
any help would be greatly appreciated.