I want to use Sand Golem's battle retry and temporary save scripts but im given an error when using them in an encrypted project. So my request is if anyone could provide a fix or guide me to making it encrypted compatible.
My scripting level is pretty low. I am using the SDK.
error code for battle retry:
(when retry switch is turned on)
unable to find file Data/retry.sg.
battle retry script:
error code for sg temp save:
(when temp saving)
Unable to find file section092:45:in 'initialize'data/sg_temps.rxdata.
(when temp loading)
Unable to find file section092:54:in 'initialize'data/sg_temps.rxdata.
SG temp save script:
thankyou for any support given. ^_^
My scripting level is pretty low. I am using the SDK.
error code for battle retry:
(when retry switch is turned on)
unable to find file Data/retry.sg.
battle retry script:
Code:
#==========================================================================
# ** SG Battle Retry
#==========================================================================
# sandgolem
# Version 5
# 16.06.06
#==========================================================================
Scene_Battle::SG_CantRetryBattle = 1
#==========================================================================
#Allow players to retry battles that they've lost. Can be disabled and only
#turned on for boss fights if you want. Has a short gameover screen delay
#before showing the popup.
#
#Simply put it in your game, no assembly required.
#
#If you'd like to disable this effect sometimes, find this line:
# Scene_Battle::SG_CantRetryBattle = 0
#Change the 0 to a switch ID. When the switch is on, battle retry is disabled.
#
#-----------------------------------------------------------------------
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it.
#
# Have problems? Official topic:
# http://forums.gamebaker.com/showthread.php?t=8
#
#==========================================================================
begin
SDK.log('SG Battle Retry', 'sandgolem', 5, '16.06.06')
if SDK.state('SG Battle Retry') != true
@sg_battleretry_disabled = true
end
rescue
end
if !@sg_battleretry_disabled
#--------------------------------------------------------------------------
class Interpreter
alias sandgolem_battleretry_interp_601 command_601
def command_601
if $sg_retrywon
@branch[@list[@index].indent] = 0
$sg_retrywon = nil
end
return sandgolem_battleretry_interp_601
end
alias sandgolem_battleretry_interp_602 command_602
def command_602
if $game_temp.battle_can_escape && $sg_retryescaped
@branch[@list[@index].indent] = 1
$sg_retryescaped = nil
end
return sandgolem_battleretry_interp_602
end
end
class Game_System
attr_accessor :playing_bgm
end
class Game_Temp
attr_accessor :battle_music_playing
end
class Scene_Map
alias sandgolem_bretry_map_callbattle call_battle
def call_battle
sandgolem_bretry_map_callbattle
$game_temp.battle_music_playing = $game_system.playing_bgm.clone
end
end
class Scene_Save < Scene_File
def sg_write_retrysave_data
file = File.open('Data/retry.sg', 'wb')
write_save_data(file)
file.close
end
end
class Scene_Load < Scene_File
def sg_read_retrysave_data
file = File.open('Data/retry.sg', 'rb')
read_save_data(file)
file.close
end
end
class Scene_Battle
alias sandgolem_battleretry_battle_main main
def main
$sg_retryescaped = nil
$sg_retrywon = nil
if $game_switches[SG_CantRetryBattle] == 0 or
!$game_switches[SG_CantRetryBattle]
if !$sg_battleretry_inbattle && !$game_temp.battle_can_lose
$sg_battleretry_inbattle = $game_temp
sg_scene_save_temp = Scene_Save.new
sg_scene_save_temp.sg_write_retrysave_data
sg_scene_save_temp = nil
end
end
sandgolem_battleretry_battle_main
if !$scene.is_a?(Scene_Gameover)
if FileTest.exist?('Data/retry.sg')
File.delete('Data/retry.sg')
end
$sg_battleretry_inbattle = nil
end
end
alias sandgolem_battleretry_battle_batend battle_end
def battle_end(result)
case result
when 0
$sg_retrywon = true
when 1
$sg_retryescaped = true
end
sandgolem_battleretry_battle_batend(result)
end
end
class Scene_Gameover
alias sandgolem_battleretry_gameover_main main
def main
if $sg_battleretry_inbattle
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)
$game_system.bgm_stop
$game_system.me_play($data_system.gameover_me)
Graphics.transition(90)
@command_window = Window_Command.new(192,['Retry Battle','Title Screen'])
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 288
loop do
Graphics.update
Input.update
sg_retry_update
if $scene != self
break
end
end
@command_window.dispose
Graphics.freeze
@sprite.bitmap.dispose
@sprite.dispose
Graphics.transition(30)
Graphics.freeze
else
sandgolem_battleretry_gameover_main
end
end
def sg_retry_update
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0
sg_scene_save_temp = Scene_Load.new
sg_scene_save_temp.sg_read_retrysave_data
sg_scene_save_temp = nil
$game_temp = $sg_battleretry_inbattle
$game_temp.gameover = nil
$game_system.bgm_play($game_temp.battle_music_playing)
$scene = Scene_Battle.new
when 1
if FileTest.exist?('Data/retry.sg')
File.delete('Data/retry.sg')
end
$sg_battleretry_inbattle = nil
$scene = Scene_Title.new
end
end
end
end
#--------------------------------------------------------------------------
end
error code for sg temp save:
(when temp saving)
Unable to find file section092:45:in 'initialize'data/sg_temps.rxdata.
(when temp loading)
Unable to find file section092:54:in 'initialize'data/sg_temps.rxdata.
SG temp save script:
Code:
#==========================================================================
# ** SG Temporary Save
#==========================================================================
# sandgolem
# Version 1
# 9.04.06
#==========================================================================
#
# To temporarily save ingame, use this in a call script:
# sg_temp_save
#
# To load it, use this:
# sg_temp_load
#
# Best used before you start what you want it for, then start it right after.
# This is NOT an actual saved game a player can load.
#
#==========================================================================
#
# To check for updates or find more scripts, visit:
# http://www.gamebaker.com/rmxp/scripts/
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. This script
# needs to be placed under any that alter the saves and SG Settings Control.
#
# Have problems? Official topic:
# http://forums.gamebaker.com/showthread.php?t=152
#
#==========================================================================
begin
SDK.log('SG Temporary Save', 'sandgolem', 1, '9.04.06')
if SDK.state('SG Temporary Save') != true
@sg_tempsave_disabled = true
end
rescue
end
if !@sg_tempsave_disabled
#--------------------------------------------------------------------------
class Scene_Save < Scene_File
def sg_write_tempsave_data
file = File.open("Data/sg_temps.rxdata", "wb")
Marshal.dump($game_temp, file)
write_save_data(file)
file.close
end
end
class Scene_Load < Scene_File
def sg_read_tempsave_data
file = File.open("Data/sg_temps.rxdata", "rb")
$game_temp = Marshal.load(file)
read_save_data(file)
file.close
end
end
def sg_temp_save
sg_scene_tsave_temp = Scene_Save.new
sg_scene_tsave_temp.sg_write_tempsave_data
sg_scene_tsave_temp = nil
end
def sg_temp_load
sg_scene_tsave_temp = Scene_Load.new
sg_scene_tsave_temp.sg_read_tempsave_data
sg_scene_tsave_temp = nil
$game_temp.player_new_map_id = $game_map.map_id
$game_temp.player_new_x = $game_player.x
$game_temp.player_new_y = $game_player.y
$game_temp.transition_processing = true
$game_temp.transition_name = ""
$game_temp.player_transferring = true
end
#--------------------------------------------------------------------------
end
thankyou for any support given. ^_^