EDIT2: I made a slightly different request below, probably much easier, too.
Is there a way I can get like, some sub attacks under the main 'Attack' menu option? Like:
Attack
------
Jump
Hammer
Fire
and have one some effect a certain enemy more than others, and have them upgradeable, like in the first 2 Paper Mario games, Morio could obtain 3 different Boots and 3 Different Hammers, reg., super, and ultra were the prefixes, and anything with super or ultra costs FP, so say you're far into the game, and you have Super Boots and Ultra Hammer, the screen would look like this:
Attack
------
Jump
Super Jump
Hammer
Super Hammer
Ultra Hammer
Fire
and so on. also, in almost every Mario game, you get your hammer later in the game, usually area 2 or 3, and in Superstar Saga, you get fire last, so when you first start, it would be:
Attack
------
Jump
and to edit it, I would want it to be easy, like this:
sub_attack: [jump[item number[skill to replace with]]], [hammer[item number[skill to replace with]]], [fire[item number[skill to replace with]]]
element_number: the number of an element
prefixes_sub: ['', 'super', 'ultra'[sub attack's number]], [''[sub attack's number]]
sub_fp: [sub attack[item number, fp cost][item number, fp cost]]... and so on.
atack menu would be added on to whenever the item number is gotten, having a certain element or attribute connected to said item, the item is consumed and replaced with a skill that would go under the attack menu and would consume mp (or in this case fp) when used. Also, fire would'nt have any upgrades.
...Is this possible?
EDIT: I forgot to mention I'm using THIS side view battle system, if possible make it compatible, please.
Is there a way I can get like, some sub attacks under the main 'Attack' menu option? Like:
Attack
------
Jump
Hammer
Fire
and have one some effect a certain enemy more than others, and have them upgradeable, like in the first 2 Paper Mario games, Morio could obtain 3 different Boots and 3 Different Hammers, reg., super, and ultra were the prefixes, and anything with super or ultra costs FP, so say you're far into the game, and you have Super Boots and Ultra Hammer, the screen would look like this:
Attack
------
Jump
Super Jump
Hammer
Super Hammer
Ultra Hammer
Fire
and so on. also, in almost every Mario game, you get your hammer later in the game, usually area 2 or 3, and in Superstar Saga, you get fire last, so when you first start, it would be:
Attack
------
Jump
and to edit it, I would want it to be easy, like this:
sub_attack: [jump[item number[skill to replace with]]], [hammer[item number[skill to replace with]]], [fire[item number[skill to replace with]]]
element_number: the number of an element
prefixes_sub: ['', 'super', 'ultra'[sub attack's number]], [''[sub attack's number]]
sub_fp: [sub attack[item number, fp cost][item number, fp cost]]... and so on.
atack menu would be added on to whenever the item number is gotten, having a certain element or attribute connected to said item, the item is consumed and replaced with a skill that would go under the attack menu and would consume mp (or in this case fp) when used. Also, fire would'nt have any upgrades.
...Is this possible?
EDIT: I forgot to mention I'm using THIS side view battle system, if possible make it compatible, please.