I'm currently working on trying to find a way to show a HUD-like meter on the screen but I'm running into a big issue.
The teleport events in the game all set the screen tone to zero before teleporting, then they restore the screen tone. My HUD is simply a collection of Sprite class objects that are created while Scene_Map is running. Is there any way to make these Sprites mimic the screen tone so that they will fade out automatically with the screen so that I do not have to place my HUD's "hide" code in each and every teleport event? :-/
The teleport events in the game all set the screen tone to zero before teleporting, then they restore the screen tone. My HUD is simply a collection of Sprite class objects that are created while Scene_Map is running. Is there any way to make these Sprites mimic the screen tone so that they will fade out automatically with the screen so that I do not have to place my HUD's "hide" code in each and every teleport event? :-/