Hey guys. At the end of an event, my game freezes. I've read all over the forums that it could be caused by a repeating autorun, but for one thing, the autorun shouldn't exist anymore as by the end of the event, you're in another map; and the fact that a switch was set to make sure the event doesn't run again anyway. There are no events on the second map save for an NPC that is a Player Touch event, not an Autorun or even Parallel Process. Also, I have used no "wait until move's completion" or whatever commands. I'm not quite sure what I'm doing wrong; I seem to have covered all the bases, but the game freezes as soon as the final screen fade in finishes.